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I am now a couple of hours deep into Portable Ops and am starting to get hooked with the new squad-based gameplay, which allows us to play as other characters besides Naked Snake himself. Enemies procured in the battlefield are first imprisoned and then undergoes a brain washing scheme where they eventually agrees to join the team. Each unit have their own strengths and weaknesses and can be assigned to work in the battlefield as part of Snake's four member sneaking squad. It isn't only soldiers that can be captured. Disgruntled technicians can be recruited to work on expanding the inventory of weapons, and the medical unit can produce new medicines and rations as well as allowing for injured conscripts to recover quicker. Spies can be assigned to each location, which allows them to scout for ammos, provide the sneaking unit with detailed map as well as opening up new side quests.
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While I still dislike the controls, but am getting used to it. Because of the limited camera field, I have to admit I am spending less time sneaking around than in past Metal Gear games. There are far less places to hide and the A.I. of enemies are better than in past games. Enemies do not only rely on their field of vision but sound feedback as well. One other thing Kojima did right in Portable Ops are its bite-sized missions, essentially making Naked Snake's founding of FOXHOUND to be a very portable experience.
Look out for a full review in the future. Maybe.
2 comments:
Hey I was playing MGS Portable Ops right now and it is so cool isn't it?
Yeah I guess... controls and 3D camera needs to take a hike though.
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