Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Wednesday, February 6, 2013

Snes8x Super Nintendo emulator for Windows Phone review

Windows Phone platform has a surprising number of working emulators. The first released was vNES, an emulator for the Nintendo Entertainment System also known as the Famicom in Japan, a relatively old console and hence easy to emulate. There are also emulators for the Sega MasterSystem, Sega GameGear and Nintendo Game Boy Color. For a walled garden platform, Microsoft has been surprisingly lenient when it comes to allowing such apps on their Marketplace. Perhaps this is Microsoft's way of compensating and apologising for the severe lack of Windows Phone Xbox Live games...
Chrono Trigger, still one of the best Japanese RPGs
One of the newer and perhaps more impressive emulator on the platform is Snes8x, an emulator for old time gamers who wishes to relive their favourite childhood SNES games, many of which rivals even modern gaming. What is a SNES? Well any self respecting gamer will know about the SNES, Nintendo's second home console. The Super Nintendo is known to have created a whole new generation of gamers - in fact its influence can be felt up to now. Many of today's famous franchises such as The Legend of Zelda, Metroid, Final Fantasy and Street Fighter flourished on it. It isn't a surprise that the SNES became the dominant 16-bit home console to own in the early to mid 1990s.
RPGs like Final Fantasy VI plays well on a touchscreen display
Snes8x code is based on Snes9x, a popular free SNES emulator that works on a variety of platforms including Android and Windows. For a freeware app, Snes8x features a high list of features including options of import and export both game and save states via SkyDrive and portrait/landscape mode. The app also supports full screen mode, but this stretches the game to fill the display, ruining the aspect ratio. ROMs have to be uploaded to a SkyDrive account, of which every Windows Phone users will have one anyway, before being downloaded via the Snes8x import utility app. Update: with the latest version, Snes8x now allows you to import ROM files via e-mail attachments or direct download from a webpage - awesome! It's a painless process. Individual games can even be pinned onto the start screen.

Wednesday, January 5, 2011

Nokia Big Screen with Nokia N8 and Wii Remote

Nokia Beta Labs today announced the availability of Nokia Big Screen for Symbian^3 devices with HDMI-out (currently only the Nokia N8 supports this, with the E7 not due out for a couple of weeks).

Symbian^3 with HDMI-out ports already allow users to watch videos, pictures and play music on their HD telly, but the mobile orientated UI is far from suitable for media consumption. With Nokia Big Screen, the application presents the user with a UI that is designed from the ground up to take advantage of a large HD screen (up to 720p). The phone's screen will double as a remote, with a layout similar to a TV remote. But even then that isn't ideal.

In comes the Wii remote (and other Bluetooth enabled devices like keyboard). In the case of Nintendo's waggle device, just activate the Wiimote's Bluetooth pairing mode by pressing the red button at the back (or press the 1+2 buttons which I forgot...). The buttons works as they should: A for select, B for back and the Home key takes you right back to the front.

It isn't perfect though, but then this is merely a proof of concept app by their Beta Labs department. I would like to see bigger fonts, as well as support for folder/sorting support (what's with Nokia and their refusal to support folders with picture viewing apps?) and proper 720p support (images are still displayed at what I believe is VGA resolution).

Tuesday, March 30, 2010

Metroid: Other M gameplay

Dear Wii developers (including you Nintendo): more games like this please. My dusty Wii (currently in storage) demands so.

Monday, December 14, 2009

Video games gift

We've been asked by some close friends about our opinions on video games as Christmas gifts, mainly to the elderly. To be honest, apart from the Brain Training and Professor Layton series on the DS, I can't think of any video games suitable for elderly. I haven't been following the DS scene for some time to be honest, but a cursory glance on DS charts seems to confirm my suspicious that those two series are the only ones worth getting as gifts for the elderly.

As for getting video games to other target audiences, I have a couple of suggestions. SingStar series is always a great gift idea as only the most thick skin person would deny its entertainment value. It is also perfect for post-Christmas and New Year Eve party where booze is readily available. For your average surly teenager I reckon something like Uncharted 2 or Left 4 Dead 2 would be welcomed - provided he/she hasn't already played it. Something newer like Assassin's Creed 2 is probably a safer bet.

For those who likes to play with their (very) young kids, may I suggest EyePet or Rabbids Go Home. They aren't terribly exciting, but will surely entertain those (very) young kids whilst keeping the adults amused (for a while). And finally if you have none-video gaming loft residing (e.g. Bermondsey) friends, then I am sure Wii Sports Resort, the new Zelda, Mario & Sonic or something silly like those overpriced toy guitar games will be appreciated (even if it is silly).

Wednesday, November 11, 2009

20% off consoles offer at Sainsbury's

Sainsbury's is having a 20% off consoles offer that is brilliant for people who prefer to get their consoles and games the a la carte way.

Amazon UK is selling the Nintendo DSi for £139.99, but Sainsbury's selling it for £119.97 - a saving of £20!

The PSP-3000, which normally costs £129.99, is being sold for £119.99 - a decent saving of about £10 even if it comes with some Hannah something game. Still you are better off getting the Dissidia: Final Fantasy bundle for £10 more if you are planning on getting that anyway (I do suggest so as it is a brilliant game).

The Wii console bundle with Wii Motion Plus, Wii Sports and Wii Sports Resort is priced at £135.99, a saving of about £30 compared to Amazon's price of £164.99.

And finally, the new 120GB PlayStation 3 Slim has a RRP of £249.99, but is a snip at only £199.99 at Sainsbury's, making this the best none-bundled PS3 deal you can find in the UK at this time. Also, don't forget that ever important cheap HDMI cable (sorry What Hi-Fi, your expensive HDMI cable is better is a load of bollocks).

Tuesday, June 2, 2009

Sony wins E3

Seriously, as a gamer I am only interested in one thing = games. Not silly lifestyle applications like Facebook and silly none-gaming stuff. And Sony delivered today. I mean sweet Jesus, just look at the shit they have in store for us:

PS3
The Last Guardian (Team ICO)
God of War III
Fat Princess
MAG
Uncharted 2
Final Fantasy XIII
Final Fantasy XIV
Metal Gear Solid: Rising
Agent
Heavy Rain
Mod Nation Racers
Gran Turismo 5 (with WRC Rally)



PSP
Gran Turismo
Final Fantasy: Dissidia
Fat Princess
Jak & Daxter
Metal Gear Solid: Peace Walker (sequel to Snake Eater)
LittleBigPlanet
Final Fantasy Agito XIII
Motorstorm: Arctic Edge
Parasite Eve: The 3rd Birthday
Soulcalibur Broken Destiny
Monster Hunter Freedom Unite
Resident Evil
Tekken 6

Nintendo has some decent stuff, but their E3 conference is hampered by ridiculous amount of back patting and gloating. Give it up Nintendo and stop being a prat. Still Team Ninja's take on the Metroid franchise will be interesting. Can't wait to see what they do with Samus! And we still have Dragon Quest IX for the DS to look forward to.

Thursday, October 2, 2008

Nintendo

So it has come to this. Nintendo's solutions to drying Wii titles is through remaking GameCube games. Resident Evil 4: Wii Edition was a nice update, but that was a year ago when Capcom wanted to make a quick buck and test the market. But this autumn 2008, two years after the Wii was released. Pikmin was a great game and I may rent it again (but I'll not buy). While it does look like a couple of new I.P.s will be coming our way like that Kid Icarus-like game shown at the conference, I just hope that development of new titles isn't hindered by their new found wisdom of cashing-in on GameCube Wii-makes.

Update: Joining Pikmin as Nintendo's 'take advantage of gullible fan base who will buy anything' business model are Donkey Kong Jungle Beat, Chibi Robo, Pikmin 2, Mario Tennis GC, Metroid Prime, and Metroid Prime 2 Dark Echoes. Sigh.

I've mixed feeling about the new DSi. Not sure about the camera and music player but the bigger screens may may handy, though without an increased in resolution may prove pixelated. Also glad to see it has reinforced hinges. The DSi is a bit like the Game Boy micro - a new model to milk the brand dry and prevent a price drop. Personally I'll hold out for the proper DS successor, but if you don't already own a DS Lite then I see nothing wrong with the DSi. Unless they start making DSi specific games that is... Hmm...

In other news Dragon Quest IX has been dated for a March 2009 release, in Japan. Well, at least the title has not been stuck in development hell. In the meantime do play Dragon Quest IV.

Wednesday, August 27, 2008

Nintendo Game & Watch: Parachute


Found this while clearing up some rubbish at my aunt's. I remember playing this when I was still a tot (it probably is one of the first ever portable game I played, but I can't be sure). Released in June 1981, Parachute was the first of many Nintendo's Game & Watch wide screen games. Gameplay is very simple, just use the left or right keys to move the boat and catch the parachutes from falling into the shark infested water.

Monday, April 14, 2008

DS redesign wish list

Rumours of a new DS redesign is spreading. Who knows if it is true, but personally I would rather wait for a proper DS successor than yet another DS redesign. Even then I can't help but create a wish list of sort for possible improvements that Nintendo can implement over its wonderful but flawed DS Lite.

1. No more glossy case please. Seriously, the DS Lite's glossy case is the worst thing about the DS Lite. It looks flashy in photographs, but the moment you touch one you can never clean it. Not only is it a fingerprint magnet, it also scratches easily. I will take matte or brushed metal over glossy plastic, even if I have to pay more.

2. Stronger hinge. The multiple reports on the web indicates that the DS Lite's hinge design is flawed. I've never dropped my first DS Lite ever, and the hinge still came one year later.

3. Proper OS. Nintendo can mutter how much they want the DS Lite to be a pure gaming breed, but their software and peripheral line up says otherwise. So please create a proper and flexible OS that gives people the choice to listen to music, surf the web and do pretty much anything a £20 throw away phone can do.

4. Built-in storage and/or memory card support. If Nintendo wishes to allow DS owners to download games and demos via the Wii, this is a must.

5. Mini USB port. If only so we have an industrial standard port that we can charge with. The PSP supports it and even Nokia dropped their ubiquitous pop-port to support it, so I expect nothing less from Nintendo.

6. TV-out. PSP Slim style, not Game Boy Player style.

7. Better integration between Wii and DS. Where are the DS demos as promised? Just take a look of the expanding PSP-PS3 connectivity features that SCE are implementing.

8. Support for WPA2. This should have been standard when Mario Kart DS came out.

9. Proper volume control. Nothing fancy like the PSP's soft buttons, but an old style jog dial is still a hundred times better than the 3mm dial on the DS Lite.

10. Brightness control. The DS Lite has an awesomely bright screen that made playing over the summer months tolerable. But to change the brightness you are required to exit the game (restart the DS)! And people complained that we are forced to restart Windows to install security patches...

I am sure there are other improvements that can be made, though I am not in the mood to think of anything else. Maybe I should write another one regarding the PSP Slim's inevitable successor, PSP-3000 or rant about why the Wii should come with more than a paltry 512MB. If you guys have anything to add, feel free to abuse the comment system away.

Saturday, February 23, 2008

Club Nintendo Mario Game Rack

Finally, after more than two months, the postie finally delivered this Mario Game Rack I ordered through Club Nintendo for 4500 star points (the equivalent of registering 18 games!). It was flat packed and came with a 27 page 'Made in Japan' glossy and coloured assembly manual.

The rack isn't half as bad as I thought it would be, but it gets scratched easily. It only holds 8-9 games depending on thickness of a game's jewel/plastic case. So unless I have ten of these, it won't be replacing the sturdy bookcase any time soon. Right now it has taken its seat on the bedside table holding a couple of PSP and DS games, segregated from each kind via a handy clear divider.



Sunday, December 30, 2007

What the hell...



Wow. The new rich mainstream and media friendly Nintendo is one stingy one worthy of Yamauchi's blessings... You would think with all the cash they are pulling in they can at least spare us 50 Wii points worth, but no. They probably sneaked in this new downgraded VIP:24 points policy when they forced us to agree to the privacy agreement some months ago...

Saturday, December 8, 2007

Club Nintendo Europe

Finally Nintendo of Europe did something right.

No, I am not talking about the pathetic 4:1 Nintendo VIP:24 star points exchange rate for Wii points, which is worse than the American exchange rate. With SNES games costing 800 Wii points, what this means is to get a free SNES game worth £5.60 it would cost the customer roughly £520 in purchases. That is about 1% back! Which is pathetic. As far as customer loyalty schemes go this is even worse than the dreadful Nectar card. Even Boots offers at least 4p back for every one quid spent, not to mention the numerous triple points offers on weekends.

But I digress. The right thing that NoE did do which I was referring to is the fact that NoE finally decides to offer us some Club Nintendo goodies which were previously only available for members of Club Nintendo Japan. So after trying to access the site for much of the yesterday I finally decided to trade in 4500 star points (the equivalent of registering two systems and 14 games) for a Mario Game Rack. Still a huge rip-off, but at least it is something physical, rare and can't be bought in any shops. Fingers crossed that NoE does not screw up and really does ship this in four weeks time.


I still have 5700+ star points with more being added soon (as long as I can find some misplaced VIP scratch cards). So what should I get next? The NES Classic Notebook looks nice and the Mushroom Kingdom Bracelet is perfect as a gift, if not useless. Or should I order another rack and auction it off? There are loads of Mario Kart replicas but these are easily obtainable at GAME or Gamestation, so no thanks. Maybe I should wait for something uber rare like the Game & Watch DS game. One thing that is definite is no way will I trade in my star points for Wii points.

Thursday, November 15, 2007

Some gaming news



Variety has details up regarding a new Ghostbusters video game to be published by Vivendi. Just look at the screenshot of Marshmallow Man (well, a target renfder, but whatever) above and tell me it isn't brilliant. The four principal cast from the films - Dan Aykroyd, Bill Murray, Ernie Hudson and Harold Ramis will be lending their voice and image likeness for the game as will other supporting casts like Annie Potts and William Atherton. Aykroyd and Ramis will also be writing parts of the scripts. Game of the decade surely.

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BioWare's next major game Mass Effect, will be banned in grumpy ol' Singapore due to "homosexuals" scenes within the game. Surprise? Well you shouldn't. Apparently their PM's logic was that "the city-state should keep its conservative values and not allow special rights for homosexuals". You mean does not allow any equal rights for homosexuals right while maintaining special rights for cronies? You can watch a video here to see what the fuss is all about. Frankly I have seen much worse when I last visited Singapore so I really have no idea why the country is back peddling.

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Early estimates for last week's Japanese hardware sales has put the PS3 ahead of the Nintendo Wii for the first time since like forever. This includes one week of normal (60GB) PS3 sales and one day of the new cheaper (especially with the crazy exchange rate) 40GB PS3. Sales are encouraging and any Nintendo fanboys who thinks this is a bad thing are idiots. Competition is good. Nintendo has been arrogant for far too long taking the easy route of appealing to non-gamers. I think many gamers are getting irritated, including yours truly. I have never felt more regret in getting a Wii than anything else.

Continuing with the Wii, the BBC's lead technology article on the supposed low supplies of the console this Christmas has been consistently in the top 5 most e-mail and read articles on BBC News yesterday according to their little widget. This can only be a good thing as Nintendo's marketing ploy would mean high demand/low supply = high profitability for used Wii.

KEER-CHIIING!

I normally frown on such practices, but hei when there are no games worth playing then it is better to let go for now and re buy it after Christmas when the price drops back down to below £160. Maybe after renting Super Mario Galaxy.

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Not understanding the logic by Nintendo in not bringing over an official translated version of MOTHER 3, but then again they started hating video games when they saw the amount of non-games money they can make (see above). For the non-Japanese speaking gaming fans waiting patiently to play the game, the MOTHER 3 fan translation team has released a video marking the first anniversary when the unofficial translation began at Starman.net:



Great trailer. I tried to play the game in Japanese once and it gave me a headache so I will be waiting for the time when the wonderful team finally release the full patch.

Thursday, October 18, 2007

The Legend of Zelda: Phantom Hourglass review


The Legend of Zelda: Phantom Hourglass may be one of the most hyped up Nintendo DS games of this year. And with good reasons. It is the first portable Zelda in a very long time to be developed by Nintendo EAD instead of the usual custodians, Capcom's Flagship. And many were waiting to see what Nintendo will bring to the now stale Zelda formula. On surface it is yet another typical Zelda game with rehash plot. Princess gets captured. Link finds sword. Link saves Princess. There are some core changes made to the way the game is played, but the gameplay remains exactly the same as it was twenty years ago.

Now then, let's talk about the most controversial aspect of The Legend of Zelda: Phantom Hourglass - the control system. Plenty of people have voiced their opinions on the touchscreen controls. Some has praised it as being better than the traditional controls (d-pad to control Link's movement, face buttons to control each weapons), while others hated it. I voiced neither, but let's reminisce first. When Burly first got Animal Crossing: Wild World, he was given two choices. Play with touchscreen or face buttons. He chose the latter, but not after experimenting with the touchscreen controls and finding it more of a hassle than godsend. Nintendo did not provide such a choice here. This isn't like Kirby Canvas Curse where the gameplay was overhauled to fit in with the touchscreen controls, but rather a new control system retrofitted to an existing gameplay idea.

It isn't a total disaster because the touchscreen controls works very well especially when you are in a position to take advantage of it. But I personally and strongly believed that I would have enjoyed the game more if I was given the choice to play with face buttons whenever I felt like it. One of the opponents of face buttons I spoke to on an online forum remarked that it just would not work because there are gameplay elements that requires a stylus. To me these are none-issues as the majority of the game involves running, hiding and jabbing at enemies. So face buttons would work well in these situations, as it has work before in countless of overhead Zelda games.

But just how can you play a portable Zelda on the train or bus when touchscreen controls are impossible to play on the train or bus? This is a portable video game after all and not being able to play on a train ride defeats the purpose for a portable video game. Despite that, when you are at home lying on the bed next to your partner, the stylus controls works remarkable well with only the odd inconsistent gestures (rolling into trees is a chore). Still it doesn't provide the variety of sword movements that were available in previous Zelda iterations. Chalk that up to Nintendo's desire to create an "accessible" Zelda title.

Besides Aonuma decision that A Link to the Past controls are awful, my biggest gripe with Phantom Hourglass is how they integrate some of the DS features into the puzzles. The puzzles. Oh lord, the puzzles. How uniquely cliché and obvious were they. Go count how many palm trees they are on the beach and write the number down, which is sort of like a reassuring welcome mat to our touch generation friends from casual gaming land.

Puzzles are very much Zelda-like but you will be hard pressed to find anything that remotely challenging. At times the fairy that follows Link will insist on sprouting annoying hints making an easy game easier. It is like playing ICO again, but as Yorda. Compared to other Zelda games the generic dungeons here are a piece of cake. Most of the enemies can be easily defeated with two hits or less. Then we have the microphone... Just how do you justify a tacked-on feature when you find yourself in public playing the game (e.g. the tube, or the bus), but you are unable to progress because some silly oaf wanted you to scream at the DS? Do this in public and it is likely you will be beaten up by ASBO yobs. With all due respect, 'features' like this is why there are times when I felt the game I was playing was a tech demo.

Enough of my complains about the tacked-on features, let us move on to rosier things (there are some). I really enjoyed the pseudo cel-shaded visual style. Not as lovely as sprite based Zelda games like the adorable and colourful The Minish Cap, but beautiful none-the-less. The DS isn't capable of pumping out huge amounts of polygons so the odd artefacts are noticeable. It isn't even the most beautiful DS game out there though but at least it isn't ugly. Facial expressions are merely textures swapping around to give an illusion of animation, but it works surprisingly well. Perhaps the only downside is the lack of inspirational design to take advantage of the game engine. The design of the villagers home are very nice, if a tad too inexplorable but town designs are uninspiring and dull.

Then there is the Phantom Hourglass challenge at the Ocean King dungeon, which brings some sort of stealth gameplay into the series. It works like this: Link has certain amount of time to travel around the dungeon. There are 'safe points' that he can stick to where the timer pauses. Making things difficult are 'Phantoms' roaming around that can not be defeated. Unfortunately while enjoyable at first it also happens to be the game's most tedious and annoying dungeon, because multiple revisits to the dungeon is a requisite to the main quest. Did Aonuma design the dungeon to artificially inflate the game's length? Who knows, but personally I believe so.

Boss battles are completely different from the dungeons though and is one of the redeeming factors in Phantom Hourglass. They are fun. For example the third boss happens to be invisible. But the top screen does show its field vision. The player has to use that to his or her advantage to beat the boss. It isn't difficult, but at least it is fun. Same goes to most of the other bosses.

The multiplayer aspect of Phantom Hourglass is plain ridiculous. If anyone is expecting some sort of co-op Four Swords style you will be extremely disappointed. This abomination involves the player running around a map collecting stuff until Link gets touched by an opposing player (Phantoms), in a sort of Ms. Pac-Man meet a poor man's Metal Gear with unintuitive controls. It is the sort of thing that a cynical guy (like me) would assume that Nintendo probably did this just so they can print blue Wi-Fi logos on their box and to boost their online stats.

I must have sounded so negative. Do not get me wrong, despite the many obvious shortcomings it is still an engaging game - like most Zelda games tend to be. However I found myself to be very disappointed by the forced controls, the lack of proper multiplayer (which may as well be removed), supremely easy puzzles and uninspired dungeons. At least it was a fun game (for like 3 hours) while it lasted but I can't help feeling that Nintendo just created a The Legend of Zelda: Brain Traning. It is an average game, one that is maybe worth the purchase or rent depending on your fanboyism, but sadly isn't the video gaming genius we were led to believe by the press. Now where is that Orange Box?

Likes:
Okay graphics
Okay sound quality
Controls are okay (when it works)

Dislikes:
Forced controls
Tacked on functions
No puzzles, at all
Super easy difficulty
Generic dungeon design
Same old story

6/10

You can buy the cheaper US version from Play-Asia or Amazon UK

Tuesday, October 2, 2007

For the non-gamers


US$18 million is the estimate that Nintendo would be spending getting this ugly environmentally unfriendly junk to non-gamer's hands. Just imagine if they actually took 10% of that to fund an official translation to MOTHER 3? Nintendo, there are people out there who are willing to pay good money for a good vi-de-o game.

Sigh... Remember the time when it is your fault if you break your own things?

Wednesday, August 22, 2007

Leipzig Games Convention 2007 link dump



Live text Sony press conference here. Announced Tivo-like function for PS3. Redesigned PSP will arrive in Europe next month in boring black, white or silver. Two boring film tie-in special editions will also be available (Simpsons and Spiderman). No Europe PS3 proper price cut or Dual Shock 3 announced. Conference mainly made up of fluffware for non-gamer journos and lifestyle people. Grrr...

New Metal Gear Solid 4 trailer reveals four new bosses. Looks hot. Europe won't get screwed, Kojima promised. Video maybe tomorrow.

Nominations for best of Leipzig Games Convention 2007 right here.

PS2 Rock Band exclusive track list. Still do not know what the fuss is about. Get a real guitar people and form a real band! And learn to play Faith No More properly.

Iga developing yet another Castlevania DS... maybe another PSP version as well.

Still no sign of a proper next-gen Rayman platformer. If mini-games is your thing (which shouldn't be a problem considering 90% of Wii titles are mini-games) check out the new gameplay videos from Rayman Raving Rabbids 2.

Nintendo still turning its back on conventional video gaming. Ridiculous Wii Chess apparently in sight. Nothing new will be announced, instead time will be spent gloating about Wii success to journos. WHERE ARE THE GAMES???

"PlayStation 3 is very much benefiting from Gears of War. That sounds silly, but it's very much benefiting from Gears of War"


With waggle wand wonder, 3rd party Wii developers aren't even trying any longer. Check out this mobile phone game, to be released on Wii soon.
Konami announces new Track & Field for DS!

Half of Germany will be video gamers in three years time.

Far Cry 2 looks lovely. Not as lovely as Crysis though.

Nokia announced details on new N-Gage platform. Hope it doesn't suck. Will target more casual gamers. Someone better reminds Nokia that S60v3 sucks without more RAM.

Updates over the next few days

Wednesday, July 11, 2007

E307: Nintendo got Killzowned

How have the tables turned. It was lucky that I did not catch the ultimate boring MS E3 conference this early morning. A new ugly green 360? No thanks. I thought Nintendo's E307 conference will be so much better (as evident in last year's conference), I rushed home to be met by 500 server errors and half-expected a megaton. But no...

If there is one thing Nintendo's current and Sony's past market domination proved is that winners loves to boast. Nintendo's E3 conference was filled with gloating, stats and PR fluff and almost no new games shown except some really awful ones with really awful textures. Stuff like Mario Kart Wii isn't really unexpected, but to proclaim the game as an ultimate online experience... Has Nintendo actually played MK:DS online recently? It sucks. I guess that explains the lack of crowd enthusiasm. Instead of DS montage we got YouTube montage...

The likeable underdog that was the GameCube era of Nintendo is gone. Now we have a new arrogant one... It is surprising to say this but I hope Sony will save E3.

Highlights of the conference so you don't have to subject yourself to torture:

Reggie: We expanded the videogaming market.

Audience: ...

Reggie: We have proof.

Audience: ...

Reggie: Check out this Wii-Zapper holder.

Audience: ...

Reggie: Super Smash Bros Brawl launches on Dec 3!!

Audience: ...

Reggie: Check out this Mii channel.

Audience: ...

Reggie: We take online seriously.

Audience: ...

Reggie: Check out this Wii remote wheel (that we ripped off from Ubisoft).

Audience: ...

Reggie: Mario Galaxy launches Nov 12...

Audience: ...

Reggie (face clearly dejected): ... Nov 12... This year...

Audience: ...

On the other hand Wii Fit does look promising. But it is a non-game. It belongs at an informercial, no E3! I want to play videogames Mr. Miyamoto!

Sigh... can't wait for Christmas so I can flog off our Wii console for a massive profit to non-gamer soccer mums. Will take DS Lite to grave though...

Excuse me while I drown myself in sorrow by switching to E4 and watch more Friends repeats and try to login into Nintendo's press site to find press kits of, your know, proper non-nongames.

Note: I can't believe how fast the internet is after the conference.

Tuesday, June 26, 2007

Nintendo of Europe customer service

This is a true story when a friend of mine called Nintendo Europe to help unlock the system. It went something like this:

NoE: Nintendo customer service, how may I help?
Caller: I need the master code to unlock the parental control.
NoE: May I ask why do you need a master code for?
Caller: Well, it is a second hand Wii...
NoE: I am sorry. You mentioned that it is second hand. I can't help you.
Caller: Why not? I have the serial number and confirmation code. It isn't stolen.
NoE: But you mentioned that it is used and there is nothing we can do. If you did not mention that it was used I could have given you the master code.
Caller: So if I call back and pretend that it isn't used, you will give me the master code?
NoE: Yes.
Caller: So why don't you pretend that we didn't have this conversation rather than wasting both of our time?
NoE: Because I've already heard it.
Caller: But...
NoE: If you call again and mention that you lost your pin then we will give you the master code.
Caller: Fine!

One minutes later

NoE: Nintendo customer service, how may I help?
Caller: Hello, I need the master code to unlock the parental control as I have forgotten my pin number. I have the confirmation code right here.
NoE: That is not a problem...

Friday, June 15, 2007

Nintendo of Europe's new privacy policy: not happy...

... but what can you do?

Nintendo of Europe's new private policy has been rolling out throughout Europe over the past two weeks and today GB residents logging in to NoE's website will be greeted with a new privacy policy announcement.

Part of the changes include new expiration dates on VIP star points, which I am annoyed with because so far NoE has been pretty crap when it comes to offering goodies for its members to exchange points with - especially when compared to the excellent service provided by Club Nintendo (Japan).

You could convert Star points to Wii points, but so far no 'exchange rate' has been released and even if they do offer a good exchange rate, I am not planning on purchasing any virtual console games on the Wii console (well, I don't have the console, but if I do, I won't), unless there are original games (ala PSN and XBLA). Come on NoE, stop mucking about and reward your customer by bringing that Nintendo Hanafudas over here! Or we will just import more.



And what is it with that Super Paper Mario banner on the top? The game is not even out here. In fact there has been zero release date announced for PAL regions yet.

Not everyone wants party and mini-games.