Showing posts with label GameCube. Show all posts
Showing posts with label GameCube. Show all posts

Thursday, October 2, 2008

Nintendo

So it has come to this. Nintendo's solutions to drying Wii titles is through remaking GameCube games. Resident Evil 4: Wii Edition was a nice update, but that was a year ago when Capcom wanted to make a quick buck and test the market. But this autumn 2008, two years after the Wii was released. Pikmin was a great game and I may rent it again (but I'll not buy). While it does look like a couple of new I.P.s will be coming our way like that Kid Icarus-like game shown at the conference, I just hope that development of new titles isn't hindered by their new found wisdom of cashing-in on GameCube Wii-makes.

Update: Joining Pikmin as Nintendo's 'take advantage of gullible fan base who will buy anything' business model are Donkey Kong Jungle Beat, Chibi Robo, Pikmin 2, Mario Tennis GC, Metroid Prime, and Metroid Prime 2 Dark Echoes. Sigh.

I've mixed feeling about the new DSi. Not sure about the camera and music player but the bigger screens may may handy, though without an increased in resolution may prove pixelated. Also glad to see it has reinforced hinges. The DSi is a bit like the Game Boy micro - a new model to milk the brand dry and prevent a price drop. Personally I'll hold out for the proper DS successor, but if you don't already own a DS Lite then I see nothing wrong with the DSi. Unless they start making DSi specific games that is... Hmm...

In other news Dragon Quest IX has been dated for a March 2009 release, in Japan. Well, at least the title has not been stuck in development hell. In the meantime do play Dragon Quest IV.

Wednesday, November 29, 2006

Top 100 games of all time

Another utterly worthless post to keep this blog from heading down the gutter. This time a top 100 games of all time, that I have ever bothered to play.

I didn't put much thought into the list. Who would? It isn't a serious list, just a list of games I love(d), as of November 2006. It doesn't include pretentious games that many people pretend to like though. Also, not all that made the list, I would even consider twice of playing again. For example F-Zero was great and I had fond memories of it, but will I ever play it again? Hell no. It has aged rather badly me thinks (faux 3D games tends to do that).

I did think hard (for like 10 minutes) of ranking the top 10 games though and why I love them. Commentary on the top 5 (because I am lazy enough not to justify the latter five).

List updated as of May 2008

1. Total Annihilation (PC, Cavedog Entertainment, 1997)
- This is the ultimate game as far as I am concerned. When I first played this many many years ago, I had no idea that it would ever lodge
Red Alert from my top RTS game list, but it did. Incredible graphics (even in this day), soundtrack and huge maps. Enemy A.I. was a bit patchy, but so what? The cool thing about this game was building up a massive army (hundreds) of cyber robots and watching the mayhem as they destroy the pitiful enemies. This game rocks, and still rock hard today. I pity the fools who prefers StarCraft over this.

2. Chrono Trigger (SNES, Square Co., 1995)
- Still the greatest RPG ever made, Chrono Trigger, while short, featured multiple ending due to the non-linear gameplay offered through time traveling.


3. Final Fantasy VI (SNES, Square Co. 1994)
- While not too dissimilar with fanboy favourite
Final Fantasy VII, Final Fantasy VI was without doubt a much better game. Nothing more nothing less. That is of course my opinion.

4. Valkyrie Profile 2: Silmeria (PS2, Square Enix/tri-Ace, 2006)
- Without a doubt one of the best RPG game in recent history. The sequel to the fantastic PS1 game eschews jRPG cliché for a more modern uptake on the stale genre.


5. Final Fantasy XII (PS2, Square Enix, 2006)
- The developers of
Final Fantasy XII with much flair, revamped the series for the PS2's final Fantasy swansong. Purist may hate it, but this is destined to be a classic.

6. Command & Conquer: Red Alert (PC, Westwood Studios, 1996)
- Who could ever forget playing
Red Alert on those creaky Windows 95 Pentium machines, cranking up the speakers to full blast whenever 'Hell March' plays, annoying the neighbours at the same time? The sequel to another masterpiece, gameplay hasn't really aged well, but the graphics (made up of 2D sprites over 3D isometric plane) still hold up well.

7. Rollercoaster Tycoon (PC, Chris Sawyer, 1999)
- It is quite shocking that such a behemoth of a game was developed by a single man who was obssessed with rollercoaster, which in turn turned many of us into obsessed
Rollercoaster Tycoon gamers - with so many sleepless night wasted trying to create the most insane rollercoaster there is.

8. Gyakuten Saiban 3 (DS, Capcom Production Studio 4, 2007)
- An utterly bonkers of a game, yet a fine example that text adventure role playing genre can still do well.


9. The Legend of Zelda: Wind Waker (GCN, Nintendo EAD, 2003)
- If I was a well known guy and this was a well known list,
Zelda fanboys would be sending threats due to my ranking of Wind Waker higher than Ocarina of Time. Fortunately this is the internet and such a simpleton like me isn't important enough to warrant an assault. Put it simply, in my opinion, OoT has aged rather badly, whereas Wind Waker, like an old Disney classic, still looks stunning (granted it is newer after all).

10. Soul Calibur (DC, Namco, 1999)
- When I got the Dreamcast for the low price of 20 quid, I bought three games with it, all original, and all at a fiver a piece. This was one of it. Beautifully executed moves were a joy to create. Maybe I should start looking for my old Dreamcast again.


11. Shadow of the Colossus (PS2, Team-Ico)
12. Dragon Quest VIII (PS2, Level-5/Square-Enix)
13. ICO (PS2, SCEI)
14. Metal Gear Solid (PSX, Konami Computer Entertainment Japan)
15. God of War (PS2, SCEA)

The rest (in alphabetical order):

Advance Wars (GBA, Intelligent Systems)
Age of Empires (PC, Ensemble Studios)
American McGee's Alice (PC, Rogue Entertainment)
Animal Crossing: Wild World (DS, Nintendo)
Astro Boy: Omega Factor (GBA, Treasure)
Battle City (NES, Namco)
Beach Life (PC, Deep Red)
Bubble Bobble (NES, Taito)
Caesar III (PC, Impressions Games)
Castlevania: Symphony of the Night (PS1, Konami)
Command & Conquer (PC, Westwood)
Commandos 2: Men of Courage (PC, Pyro Studios)
Contact (DS, Grasshopper Manufacture)
Contra (NES, Konami)
Crazy Taxi (DC, Hitmaker)
Dead or Alive 2 (DC, Team Ninja)
Desperados: Wanted Dead or Alive (PC, Spellbound)
Dino Crisis (DC, Capcom Production Studio 4)
Disgaea: Hour of Darkness (PS2, Nippon Ichi)
Doom (PC, id Software)
Double Dragon II (NES, Technos Japan)
Dragon Quest III (SNES, Enix)
Empire Earth (PC, Stainless Steel Studios)
Final Fantasy IV (SNES, Square)
F-Zero (SNES, Nintendo)
God of War II (PS2, SCEA Santa Monica)
Golden Sun (GBA, Camelot)
Gradius (NES, Konami)
Gunstar Heroes (SMD, Treasure)
Half-Life (PC, Valve)
Harvest Moon: Friends of Mineral Town (GBA, Marvelous)
Heavy Metal F.A.K.K. 2 (PC, Ritual Entertainment)
Hexen (PC, Raven Software)
Hitman: Codename 47 (PC, IO Interactive)
Ice Climber (NES, Nintendo)
killer7 (GCN, Capcom Production Studio 4/Grasshopper Manufacture)
Kirby: Nightmare in Dream Land (GBA, HAL)
The Legend of Zelda: A Link to the Past (SNES, Nintendo)
The Legend of Zelda: Minish Cap (GBA, Flagship)
Lode Runner (NES, Hudson)
Max Payne (PC, Remedy Entertainment)
Medal of Honor: Allied Assault (PC, 2015, Inc.)
Monkey Island 2: LeChuck's Revenge (PC, Lucas Arts)
Mortal Kombat II (SNES, Sculptured Software)
Mother 2/Earthbound (SNES, HAL)
No One Lives Forever (PC, Monolith)
Okami (PS2, Clover)
Osu! Tatakae! Ouendan (DS, iNiS)
Outrun 2006 Coast 2 Coast (PS2, Sumo Digital)
Paperboy (NES, Mindscape)
Parasite Eve (PS1, SquareSoft)
Populous: The Beginning (PC, Bullfrog)
Prince of Persia (PC, Broderbund)
Quake (PC, id Software)
Resident Evil 4: Wii Edition (Wii, Capcom Production Studio 4)
Resident Evil Code: Veronica (DC, Capcom Production Studio 4)
Return to Castle Wolfenstein (PC, Gray Matter Interactive)
Sam & Max Episodes Season One (PC, Telltale Games)
The Secret of Monkey Island (PC, Lucasfilm Games)
Seiken Densetsu: Secret of Mana (SNES, Square)
Sensible Soccer (PC, Sensible Software)
Shenmue (DC, Sega AM2)
Shin Megami Tensei: Persona 3 (PS2, Atlus)
Shogo Mobile Armor Division (PC, Monolith)
Shogun: Total War (PC, Creative Assembly)
SimCity 2000 (PC, Maxis)
SiN (PC, Ritual Entertainment)
Snails (PDA, PDAMill)
Sonic the Hedgehog (SMD, Sonic Team)
Suikoden III (PS2, Konami)
Super Bomberman (SNES, Hudson)
Super Mario Galaxy (Wii, Nintendo)
Super Metroid (SNES, Nintendo)
Street Fighter II (Arcade, Capcom)
Tales of Phantasia (GBA, Namco)
Tetris (GB, Nintendo)
Trauma Center: Under the Knife (DS, Atlus)
Unreal Tournament (PC, Epic)
Valkyrie Profile 2: Silmeria (PS2, tri-Ace)
Viewtiful Joe (GCN, Capcom Production Studio 4)
WipEout Pulse (PSP, Sony Studio Liverpool)
The World Ends With You (DS, Square Enix)
Xenogears (PS1, SquareSoft)
Yakuza (PS2, SEGA)

DC: Dreamcast
DS: Nintendo DS
GB: Game Boy
GBA: Game Boy Advance
GCN: GameCube
SMD: Sega Megadrive/Genesis
N64: Nintendo 64
NES: Nintendo Entertainment System/Famicom
PC: Windows PC/DOS
PDA: Pocket PC/PalmOS
PS2: PlayStation 2
PSX: PlayStation
SNES: Super Nintendo/Super Famicom


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Thursday, August 17, 2006

Video Game Impressions: killer7 (GameCube)

Yay! The stupendous Big Brother is finally coming to an end, which means no more bullshit programmes on the telly. Even some of my mates who stupidly enjoys reality TV has complained about the banality of this year's series.

Anyway... I recently got myself a copy of Suda 51's killer7 (original GCN version) from GameStation. Let me tell you, this is one of the most fucked up games I have ever played, and I meant that as a compliment. Produced by Shinji Mikami (Resident Evil, Viewtiful Joe, Gyakuten Saiban), the game features unconventional gameplay (on rails) and graphics (textureless cel-shaded).



You play as this assassin called Harman Smith. He has the ability to manifest himself into seven different split personalities, both mentally and physically. They are known as the killer7. Each of the seven has their own abilities such as unique killing skills.

I won't talk much since I am pretty tired right now and describing the game would require some kind of use of my right brain, I don't feel like using either one right now. You can read the review at Eurogamer though.

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Sunday, March 12, 2006

Box Art

Inspired by the 1up article entitled 'Box Art Around The World' I decided to write this up. Seriously I have nothing much to do anyway. A quick browse through Amazon UK/US/Japan, Lik-Sang and other sites provided me the images I needed to stitch the article together.

Enjoy.

Advance Wars: Dual Strike / Famicom Wars DS

Japan:


North America:


Europe:


If you ever played Risk or Axis & Allies board games when you were a kid, then this is the game for you.

It is nice to see a military game receiving an 'Everyone' rating by the guys at ESRB. Europe however gave it a '7+'. Their reasoning is that anybody under the age of seven isn't well developed to play such an intelligent game, so why bother selling a game that they couldn't play. Apart from that the box art is equal (Nintendo's logo is curiously missing from the EU version). The Japanese version, which retains the Famicom Wars title, features a photograph of a toy-style battle. It is cool but I still prefer both the EU and NA versions.

We Love Katamari / Katamari Damacy Minna Daisuki

Japan:


North America:


Europe:


I haven't played this game but I do know that many people really really hate the North American cover. I don't know about you, but all three versions do not appeal to me one bit. A non conventional game with non conventional covers. The Japanese cover even has a giraffe on the freaking roof!

Castlevania: Dawn of Sorrow / Akumajō Dracula: Sōgetsu no Jūjika

Japan:


North America:


Europe:


I hate the fact that while the European version has the best artwork, it has the worst design due to the Konami's insistent to stick E3 awards on it and another video game rating (isn't PEGI enough?). This is my pet peeves among media box arts where publishers ruin the art by sticking unnecessary clutter and information. The biggest culprits are book publishers on paperbacks.

Back to the subject, here we have a cool looking Soma Cruz, whose head is right up in front of a full moon (which gives him a sort of halo look) and they ruined it (grumble). As for the North American version, it contains too many supporting characters. The Japanese version though still using the same image as the North American version, has a huge full moon and features an uncropped Soma Cruz. Probably the best design here, but I still lament the fact that the EU design was wasted for some E3 awards.

Resident Evil 4 / Biohazard 4

Japan:


North America:


Europe:


Firstly this is a fantastic game. If possible get the GameCube version as the graphics are superior to the PS2 version.

RE4 European PAL version beats both the Japanese and North American versions hands down. It is simple and doesn't feature a gun on the front. The Japanese version (known as Biohazard 4) features only the floppy haired Leon, which me thinks is better than the Dawn of the Dead inspired look of the North American box art.

PS2 versions:

Japan:


North America:


Europe:


I will go on record to say that Europe wins once again. It isn't as nice as the EU's GameCube art but it is close. Both NTSC versions received horrible box arts.

Viewtiful Joe: Double Trouble / Viewtiful Joe: Scratch

Japan:


North America:


Europe:


The Japanese and North American version share the same box art although the Japanese version is littered with rubbish everywhere. The European box seems to be more colourful, probably due to the shades of purple and pink. The film cell reference is also missing. I prefer the North American version because that is the version I own. ;)

Nip/Tuck Season One


North America:


Europe:


This isn't only about games. DVD boxes vary greatly among territories and regions. I am using Nip/Tuck as an example because the differences are enormous. I searched high and low for the Japanese box art but couldn't so these two will make do for now.


I love the UK box art, but after seeing the North American box art, I am like wow, the UK version sucked so much. To be fair, the American version, at first glance didn't look that great (it looked 80s) - until I saw the stitches over the eyes which says a lot about what Nip/Tuck is all about. The UK box however features the three protagonists on the front, probably to convey that Nip/Tuck isn't only about plastic surgeries. It is about the surgeons. Needless to say both are pretty good boxes, I just prefer the US version more.

More on box arts by GameSpy: Top 10 best box art and top 10 worst box art.

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Tuesday, August 23, 2005

Gamecube addiction / Tube Relief

We just bought a Gamecube, so for the last few days I have been glued to Jenni's 'new' used 21" telly (20 quid, a pretty darn good deal) playing Resident Evil 4. This will explain why I wasn't online over the past couple of days (plus my net connection is currently down in London).

A lot of discussions went into which console we should get and the best reason for the Gamecube is it is dirt cheap. Due to its rather unpopular misconception that it is a 'kiddies' console one can easily pick up a bundled Gamecube for as little ast £45 or a used one for thirty quid. Also we rather like playing games and due to our unability to lay down £300 for a new graphic card, this was the best we could do.

The second reason is due to its miniscule but quality library. Visit any specialised game store and you will find the Gamecube section rather limited (to usually a couple of shelves). This is good news because we won't be tempted to part money on useless 'me-too' games. Quality is important and the Zelda exclusive to Nintendo is one of them.

Ignoring the old PC Vs Console arguement, this is our first console since my purchase of an old Dreamcast and PSOne many many years ago and Jennifer's first one since her Playstation was sold off by her mum while she was in Britain. We are enjoying it for the moment. I know PS3 and Revolution is just around the corner but those will cost around £300 on release. There is no way I am willing to part £300 on a console that will cost half in a year's time.

Yes I just replaced interweb addiction with gaming addiction. God knows what else I am going to end up addicted with.

-

Had my photo shoot with a photographer for the Tube Relief newspiece. Can't say I wasn't nervous especially with a Nikon D70 starring at my face. It only took about two minutes but it was done during rush hour with hundreds of commuters pouring out of the local tube station!

-

Yes it is this week. Me and Jennifer has decided to stay at Ealing and travel via a taxi to Amersham at 4am. There we will meet with the other participants (about 60). After a peep talk and group photo, we will board the first Metropolitan Line at around 5.30am and be in Central London by 7.30am and end in Upminster sometime after midnight. So that is 19-20 hours of traveling on the tube.

Jennifer and I spent the best part of last night fine tuning our route for the day and while it isn't 'optimised' we can say we are rather pleased with ourselves. We aren't taking the whole thing so seriously (to beat the rest) just for a fun day out. Jennifer had a chat with a tube challenge veteran (Jonathan Saunders) and he was very serious of the whole thing down to advising us to bring a pair of shades to use in the underground!