Last Thursday we attended the #LDNTwestival the London event that forms part of Twestival, a single day consisting of a global movement which uses social media to organise local community events in support of a local cause or charity. A list of official events can be found here.
This year's #LDNTwestival was held at The Cape in the City of London and supports the Centrepoint charity. Centrepoint's main mission is to tackle homelessness among young people. The event was organised by volunteers and 100% of the money raised from ticket and raffle sales went to Centrepoint. The total amount raised was US$8,969.84 as of 30 March 2011.
Some of the raffle prices were pretty cool. Included were three months of burritos by Chilango, a vintage vodka, Nintendo Wii, Soda Stream, a Financial Times subscription and ten limited edition Angry Birds slingshot toys courtesy of #LeStudio52. We bought £10 worth of raffle tickets, but alas didn't win anything. Still all the monies goes directly to Centrepoint, so it wasn't a lost cause.
Funniest moment of the evening was when Nick of The Average Gamer won an Angry Bird. We joked about how those who already had the birds would probably win one, and Nick did! Lucky Voice were there organising karaoke. Check out the fabulous Heather Taylor rocking it out in this photo set of the evening by yours truly.
Wednesday, March 30, 2011
SPB Shell 3D for Android review
SPB Mobile Shell is one of the essential applications I have on my Nokia N8, and previously on my older Windows Mobile phones. It is a replacement application launcher that works not only quicker and better than Nokia's default homescreen, but also in a way that makes the device much more pleasant to use. So when SPB asked if I wanted to try out the beta for SPB Shell 3D for Android, I seized the chance. It is difficult to get excited about applications these days, more so mobile applications, but I truly had high hopes for SPB.
Those familiar with how the homescreen of Android works will immediately feel at home with SPB Shell 3D. Like the default Android homescreen and other third party solutions, SPB Shell 3D supports widgets, including default Android widgets as well as third party widgets. With so many launchers on the Android Marketplace, SPB has plenty of competitions to think about. With the SPB Shell 3D, they aimed to differentiate from their competitors with three features: 3D elements, folders and unique widgets.
SPB dubs the 3D elements as SPB Carousel and it definitely has a wow factor to it. It is an extension to the 3D carousel on older version of Mobile Shell, but with further effects and interactivity. I have my own reservation on how useful the carousel is for everyday use. However I do find it useful for managing layers. You can install up to sixteen layers here, though I can't think of any reasons why anyone would want to. The 3D effect is also present within the homescreen, but in a more subtle way. Unfortunately unlike in SPB Mobile Shell, there is no way to turn off the 3D carousel view and switch to tiles.
The widgets that are bundled with SPB Shell 3D are cleverly designed and supports additional features like 3D mode and animations. Widgets here have two states, for example the World Time widget looks like any regular widget in 2D, but tapping it will bring up the 3D widget with a nicely animated globe. Not all the widgets are available in 3D. Some of the widgets are actually full size panels that can be removed completely. Curiously SPB has also included some resizeable widgets that are basically smaller version of these large panels. Standard Android and third party widgets and short cuts are also supported.
One innovative feature that is present in SPB Shell 3D that isn't present on the default Android homescreen is the implementation of folders. The folders here are a bit different compared to the regular folders you find on the iOS or Symbian. You can have a compact folder like on the iPhone, or one that opens up partially, with three or seven applications always directly accessible from the homescreen. Tapping the folder icon will open the folder fully. It's a handsome way of expanding the concept of folders in general, as well as proving that folders can work rather well on a homescreen. In fact some of the widgets (for example the icon-sized weather widget) can even be put into the folder.
Performance wise, SPB Shell 3D works extremely well on the Milestone 2. I have had performance issue with the Milestone 2's MOTOBLUR homescreen and third party launchers like Launcher Pro, but not with SPB Shell 3D. Still a little stuttering is expected on the carousel screen. While I am impressed by how much optimisation SPB has made into ensuring a smooth user experience, I am not surprised. Previous experience with their other mobile applications has always given me confidence that they were able to deliver here.
I've not noticed any major battery drain since installing SPB Shell 3D, but did contain a severe bug that wouldn't allow me to operate the device until I performed a reset. It also has a bug relating to the Motorola Milestone 2 and how whenever I open the keyboard, the bottom half of the display turns into black. I have only encountered the major freeze once, and considering that the version I have is a beta, it seems quite stable. I do hope SPB will fix the bug with the release version.
As a user of their previous SPB Mobile Shell applications, I found SPB Shell 3D to be a huge step forward. New users may find themselves overwhelmed with the number of features available and settings available. There are a couple of features I wish SPB will eventually port from Mobile Shell 3.5 to Shell 3D like the ability to pin short cuts in the launcher and the more comprehensive contact management system.
SPB Shell 3D supports Android 2.1 smartphones with OpenGL ES 2.0 graphic accelerator and is available from today for US$ 14.95. It does not support Android tablets yet.
Those familiar with how the homescreen of Android works will immediately feel at home with SPB Shell 3D. Like the default Android homescreen and other third party solutions, SPB Shell 3D supports widgets, including default Android widgets as well as third party widgets. With so many launchers on the Android Marketplace, SPB has plenty of competitions to think about. With the SPB Shell 3D, they aimed to differentiate from their competitors with three features: 3D elements, folders and unique widgets.
SPB dubs the 3D elements as SPB Carousel and it definitely has a wow factor to it. It is an extension to the 3D carousel on older version of Mobile Shell, but with further effects and interactivity. I have my own reservation on how useful the carousel is for everyday use. However I do find it useful for managing layers. You can install up to sixteen layers here, though I can't think of any reasons why anyone would want to. The 3D effect is also present within the homescreen, but in a more subtle way. Unfortunately unlike in SPB Mobile Shell, there is no way to turn off the 3D carousel view and switch to tiles.
The widgets that are bundled with SPB Shell 3D are cleverly designed and supports additional features like 3D mode and animations. Widgets here have two states, for example the World Time widget looks like any regular widget in 2D, but tapping it will bring up the 3D widget with a nicely animated globe. Not all the widgets are available in 3D. Some of the widgets are actually full size panels that can be removed completely. Curiously SPB has also included some resizeable widgets that are basically smaller version of these large panels. Standard Android and third party widgets and short cuts are also supported.
One innovative feature that is present in SPB Shell 3D that isn't present on the default Android homescreen is the implementation of folders. The folders here are a bit different compared to the regular folders you find on the iOS or Symbian. You can have a compact folder like on the iPhone, or one that opens up partially, with three or seven applications always directly accessible from the homescreen. Tapping the folder icon will open the folder fully. It's a handsome way of expanding the concept of folders in general, as well as proving that folders can work rather well on a homescreen. In fact some of the widgets (for example the icon-sized weather widget) can even be put into the folder.
Performance wise, SPB Shell 3D works extremely well on the Milestone 2. I have had performance issue with the Milestone 2's MOTOBLUR homescreen and third party launchers like Launcher Pro, but not with SPB Shell 3D. Still a little stuttering is expected on the carousel screen. While I am impressed by how much optimisation SPB has made into ensuring a smooth user experience, I am not surprised. Previous experience with their other mobile applications has always given me confidence that they were able to deliver here.
I've not noticed any major battery drain since installing SPB Shell 3D, but did contain a severe bug that wouldn't allow me to operate the device until I performed a reset. It also has a bug relating to the Motorola Milestone 2 and how whenever I open the keyboard, the bottom half of the display turns into black. I have only encountered the major freeze once, and considering that the version I have is a beta, it seems quite stable. I do hope SPB will fix the bug with the release version.
As a user of their previous SPB Mobile Shell applications, I found SPB Shell 3D to be a huge step forward. New users may find themselves overwhelmed with the number of features available and settings available. There are a couple of features I wish SPB will eventually port from Mobile Shell 3.5 to Shell 3D like the ability to pin short cuts in the launcher and the more comprehensive contact management system.
SPB Shell 3D supports Android 2.1 smartphones with OpenGL ES 2.0 graphic accelerator and is available from today for US$ 14.95. It does not support Android tablets yet.
Wednesday, March 23, 2011
Samsung Galaxy Ace review

I found it tough to write a review from a perspective of a none-geek user, but it was a good challenge. If you have any questions about the phone that I did not answer in the review, ask away. I still have it for a couple more days at least.
Tuesday, March 22, 2011
KILLZONE 3 review
Remember the original Killzone on PlayStation 2, the game that was hyped up by the gaming-press, as a Halo-killer? Well upon released it was quickly put in its place. Killzone 2 was similarly hyped, this time by Sony with the infamous target-render E3 video, but at least the game delivered. Gamers and critics loved it with equal measure. Can Guerrilla continue the momentum they started with Killzone 2?
As a review that focuses extensively on the single player campaign of Killzone 3, I will be forced to focus on the story. Story hasn't been the strongest point of developers of first person shooter games. Well with the help of Wikipedia, I am caught up with the world of Killzone and how the Helghan forces were wronged by the ISA at first, then decided to get revenge by invading a planet that was rightfully theirs only to be repelled and invaded by the ISA. Killzone 3 is a continuation of the story left from Killzone 2.
You play a character called Sev who bears much resemblance to a typical clichéd version of a video gaming marine, with a ridiculous haircut. This Sev person is accompanied by his marine grunt called Rico who swears a lot like a kid who just learnt cussing. Sev and Rico are kinda interchangeable in that both talks tough and prefer to shoot first ask questions later. Both are on the side of the ISA. While you control Sev during the entire campaign, Rico is almost always by your side if only to give you the medical help you sometimes need. Perhaps rather worryingly and annoyingly, you can't kill Rico off permanently, though you can injure him enough so he would not interfere.
Killzone 3's storyline is only there to serve the gameplay. The story is plain ridiculous and character development almost none existent. Despite six hours of pretty average story telling, the developers has even managed to reward the player with an abrupt and most unsatisfactory ending. Even the voice acting is bad, though perhaps this is also the fault of such an average script. Killzone 3 is one of those video games that makes me think why some developers even bother trying to tell a story. If developers like Valve and Naughty Dog (yeah, I know they don't make FPS games) can mix good stories with good gameplay, why can't Guerrilla?
As a friend of mine said, first person shooters aren't about the story. I disagree - I think they can have a good story - it's just that most mainstream gamers do not expect them any more. But moving on from story, has Killzone 3 changed my mind about console FPS gaming in terms of gameplay? Yes indeed it has. Controls were fluid, aiming was simple and while they were moments of inaccuracy, for much of the game I felt in total control. The only issue I have is the cover system, which isn't at all helpful. The game also supports Six Axis motion controller, but fortunately are only limited to a very small portion of unnecessary gameplay. Sony's PlayStation Move controller is also supported, but I've no such peripheral to test the game with.
There are plenty of weapon to choose from. You can only carry three weapons, a pistol, rifle and some special really awesome big ones like the WASPS rocket launcher which secondary fire can destroy tanks, or if you want to, bombard a large group a Helghast enemies together. Each weapon is as satisfying to fire as the next. My highlight is probably the bolt gun. Hit an enemy with one and they fly away and get stuck to a wall, blood splattered all around the body. Killzone 3 is an incredibly violent and visceral game. The brutal melee system in particular provides the player with a gruesome detail on how to kill an enemy combatant.
I found the A.I. of the enemies to be impressive. They hide whenever they spot you. If you do not time your grenade throw properly, they will scatter away to safety. During gun battles, they will attempt to sneak up behind you if there is a route, or flee to a better cover spot. Shoot that cover spot away and they will find another one. Your war buddies are equally clever, though they sometimes charge up at enemies without thinking ahead. However for most of the campaign they hold back, take cover measure and will even attempt to revive you if there is a chance. Some NCPs can not be killed, but you can always delay reviving them especially if you decide they are getting in the way rather than helping.
Despite the mediocre storyline, it keeps the pacing well in checked. Levels are divided into chapters with a suitable variety of locations to keep the average gamer interested. You get to play as a gunner of a tank, hover ship and space fighter (all on-rails); and control Exos, a mech exoskeleton. In one level Sev also gets hold of a Helghast jetpack. While the jetpack created some interesting set pieces, it was slow and I was glad to be rid of it. The jetpack is also available in a multiplayer map. There are no boss levels in Killzone 3, apart from perhaps the one with the gigantic MAWR. In one level the gameplay pace changes to that of stealth, though there is no stopping you if you wish to charge in.
Visually Killzone 3 is easily one of the most stunning games I've played on the PS3. Despite the environmental effect, hundreds of bullets wheezing by and explosions, the game hardly stutters. Frame rate is consistent apart from the few odd moments. Locations from nuclear wasteland, to the arctic landscape and alien jungle were all beautifully rendered. Cover areas can be shot at and thus exposed, and the tiles and plasters on pillars stripped away but as a whole Killzone 3 does not feature destructible environment. Despite the attention to detail, there is hardly any time admire the fantastic artwork when shooting at wave and wave of enemy troops.
Killzone 3's multiplayer support includes local splitscreen co-op (which I was unable to test) and typical traditional multiplayer components. These includes Guerilla Warfare (classic team death match), Warzone (objective based such as capture, search and assassination) and Operations (defend and assault). Players can choose from five classes: Engineer, Tactician, Infiltrator , Marksman and Field Medic, all of which have their own abilities. For example Medics can treat team members who are close to death while Engineers will come in handy in repairing broken turrets. Infiltrators on the other hand has the ability to disguise themselves as so on. You get to unlock new weapons for the class of your choice using skill points earned while fighting in the said class.
I've not played a game with such intensity and epicness as Killzone 3 in a long time. If you are a first person shooter fan and is willing to excuse the forgettable plot, this may just be the game for you. With local co-op and extensive multiplayer component, Killzone 3 represents great value for those looking for pure action and fun.
7/10 (single player score) 8/10 (overall)
Killzone 3 is available now for PlayStation 3. Buy it from Amazon UK or Amazon.com and you will be supporting this blog.
Thanks to Sony Computers Entertainment Europe for providing us with a copy of Killzone 3
As a review that focuses extensively on the single player campaign of Killzone 3, I will be forced to focus on the story. Story hasn't been the strongest point of developers of first person shooter games. Well with the help of Wikipedia, I am caught up with the world of Killzone and how the Helghan forces were wronged by the ISA at first, then decided to get revenge by invading a planet that was rightfully theirs only to be repelled and invaded by the ISA. Killzone 3 is a continuation of the story left from Killzone 2.
![]() |
Killzone 3 has flying pests this time round |
Killzone 3's storyline is only there to serve the gameplay. The story is plain ridiculous and character development almost none existent. Despite six hours of pretty average story telling, the developers has even managed to reward the player with an abrupt and most unsatisfactory ending. Even the voice acting is bad, though perhaps this is also the fault of such an average script. Killzone 3 is one of those video games that makes me think why some developers even bother trying to tell a story. If developers like Valve and Naughty Dog (yeah, I know they don't make FPS games) can mix good stories with good gameplay, why can't Guerrilla?
![]() |
Swap assault rifles for a rampaging mech? Don't mind if I do |
There are plenty of weapon to choose from. You can only carry three weapons, a pistol, rifle and some special really awesome big ones like the WASPS rocket launcher which secondary fire can destroy tanks, or if you want to, bombard a large group a Helghast enemies together. Each weapon is as satisfying to fire as the next. My highlight is probably the bolt gun. Hit an enemy with one and they fly away and get stuck to a wall, blood splattered all around the body. Killzone 3 is an incredibly violent and visceral game. The brutal melee system in particular provides the player with a gruesome detail on how to kill an enemy combatant.
![]() |
There is plenty of satisfaction in firing a WASPS rocket launcher |
Despite the mediocre storyline, it keeps the pacing well in checked. Levels are divided into chapters with a suitable variety of locations to keep the average gamer interested. You get to play as a gunner of a tank, hover ship and space fighter (all on-rails); and control Exos, a mech exoskeleton. In one level Sev also gets hold of a Helghast jetpack. While the jetpack created some interesting set pieces, it was slow and I was glad to be rid of it. The jetpack is also available in a multiplayer map. There are no boss levels in Killzone 3, apart from perhaps the one with the gigantic MAWR. In one level the gameplay pace changes to that of stealth, though there is no stopping you if you wish to charge in.
![]() |
Environment is stunningly detailed |
Killzone 3's multiplayer support includes local splitscreen co-op (which I was unable to test) and typical traditional multiplayer components. These includes Guerilla Warfare (classic team death match), Warzone (objective based such as capture, search and assassination) and Operations (defend and assault). Players can choose from five classes: Engineer, Tactician, Infiltrator , Marksman and Field Medic, all of which have their own abilities. For example Medics can treat team members who are close to death while Engineers will come in handy in repairing broken turrets. Infiltrators on the other hand has the ability to disguise themselves as so on. You get to unlock new weapons for the class of your choice using skill points earned while fighting in the said class.
I've not played a game with such intensity and epicness as Killzone 3 in a long time. If you are a first person shooter fan and is willing to excuse the forgettable plot, this may just be the game for you. With local co-op and extensive multiplayer component, Killzone 3 represents great value for those looking for pure action and fun.
7/10 (single player score) 8/10 (overall)
Killzone 3 is available now for PlayStation 3. Buy it from Amazon UK or Amazon.com and you will be supporting this blog.
Thanks to Sony Computers Entertainment Europe for providing us with a copy of Killzone 3
Amazon Appstore & Rovio Mobile fail
Amazon today launched their Android Appstore, giving away a free copy of Rovio's latest Angry Birds: Rio game to customers for the first 24 hours. But unfortunately for Android users elsewhere, Amazon has geographical restrictions in place meaning the Appstore would not work for anyone outside the US. Not only that, within less than an hour after launching, Amazon yanked the Appstore and the promotional landing page for Angry Birds: Rio.
This isn't the first launch failure of an Angry Birds game by Rovio Mobile. The original Angry Birds was launched on Getjar who were unable to anticipate the demand on its servers.
So the question for Rovio Mobile is, with a high profile new game to launch, why did they decide to stick the game on an unproven application store when Android Market, available on almost all Android phones, works just fine?
This isn't the first launch failure of an Angry Birds game by Rovio Mobile. The original Angry Birds was launched on Getjar who were unable to anticipate the demand on its servers.
So the question for Rovio Mobile is, with a high profile new game to launch, why did they decide to stick the game on an unproven application store when Android Market, available on almost all Android phones, works just fine?
Monday, March 21, 2011
Win a Xperia PLAY with Three UK
Read my preview of the Xperia PLAY? Still interested? Well the great people from Three UK has informed me that on Wednesday 23 March, they will be giving people a chance to win it. The challenge is simple: consumers will have to crack a lock and key combination in order to get their hands on the phone. 30 padlocks and 900 possible key variations will stand between the public and the Xperia PLAY.
In order to enter you need to join twitter, and tweet the hashtag #WinThreeXperiaPLAY followed by the key and padlock combination you think will unlock it. The lovely Sedge will then attempt to unlock it live on video. Correctly guess and you will win the phone with a Pay As You Go sim card preloaded with All You Can Eat data. You will also get to attend the Xperia PLAY launch party in London and rub shoulders with people like me! Yes, I will be there. :)
For more information including the terms and conditions, please visit their blog here.
Also thanks to Three, I will also be holding a competition here soon. The prize? A Three MiFi v2 with one year's worth of 12GB data. So keep your eyes peeled.
In order to enter you need to join twitter, and tweet the hashtag #WinThreeXperiaPLAY followed by the key and padlock combination you think will unlock it. The lovely Sedge will then attempt to unlock it live on video. Correctly guess and you will win the phone with a Pay As You Go sim card preloaded with All You Can Eat data. You will also get to attend the Xperia PLAY launch party in London and rub shoulders with people like me! Yes, I will be there. :)
For more information including the terms and conditions, please visit their blog here.
Also thanks to Three, I will also be holding a competition here soon. The prize? A Three MiFi v2 with one year's worth of 12GB data. So keep your eyes peeled.
Friday, March 18, 2011
PopCap to donate revenues of iOS games to Japan relief
PopCap will be discounting their entire range of iOS (iPhone, iPod Touch and iPad) games this weekend, with all revenues going to the Red Cross Japan relief fund. This includes their hit games Bejewelled, Plants vs. Zombies and Peggle, among many others.
Partnering with the Red Cross, PopCap will donate all of its revenues from the sale, which begins Saturday, March 19 at 12:01 a.m. PDT and ends at midnight PDT on Sunday, March 20. The price of each iPhone and iPod touch title is reduced to US99 cents during that time, while the iPad adaptations are reduced to US$1.99. Consumers can purchase the games via the Apple App Store or by going to PopCap.com.Source: PopCap
Thursday, March 17, 2011
SPB Time for iPhone review
SPB Software has been a big player in the mobile app world as far as I can remember. I frequently use their apps back when they were developing apps on the Pocket PC platform. Seeing as Windows Mobile is now dead, they have been porting most of their popular applications to other modern platforms like Android, Symbian and iOS.
Apart form a handful of games, there hasn't been many iOS apps yet by SPB. SPB Time is their second business app for the iPhone/iPod Touch. A clock application isn't the most glamorous of apps, but I was curious to see if SPB has done a good job porting it to the iOS platform. For most parts, SPB Time is similar to the ones already released on other platforms with very minor differences, so this review is more or less applicable for all versions of SPB Time on all platforms, including the recently released Symbian version and the original Pocket PC release.
With SPB Time, SPB aims to provide smartphone users with an alternative clock application. What's so interesting about a clock app I hear you ask? After all every smartphone, or even bog standard phone comes with a clock.
Well, SPB Time is an advance skinnable time application with a number of useful features. The features included with SPB Time are extensive. You get both analog and digital clock modes, world clock, a stopwatch, countdown timers, alarms and a calendar for moon phases. All these features are accessible via the aforementioned pull up menu.
If you find the standard clock too simple or boring for your taste - you can download one of the many additional skins available for it. Skins are easily accessible from the pull up menu. While I personally do not care about the type of clock shown, people who uses their smartphones as a replacement desk clock (with cradle) will find this useful and neat.
World Time not only allows you to see the current time in cities around the world, but also view useful infos like which timezones they are on and whether there are any daylight savings (and if there are, when does it end/begins). It also gives you the times for sunrise and sunset on that particular day.
I won't dwell on how the stopwatch and countdown timers work. But if you must know, both tools works just as they should and are fitted with nice big buttons. The Moon Calendar is also simple, giving users a clear view of the current moon phase and all the significant lunar phases, including any future partial or full solar eclipses - a feature that some will probably do find handy.
There are three alarm systems in SPB Time. First, the aptly named Classic Alarm which allows you to choose the sound and volume, alongside the date and time. If you have ever used any alarm system on a phone, this should be a walk in the park. The next one is called Paranoid Alarm which would not stop buzzing you until you solve a puzzle. Finally, the Bio Alarm aims to gently wake you up slowly in a more gentle and less-rude method, starting with ticks, then the sound of birds or water and finally ending with the proper alarm. All three alarm modes are accessible from the main clock.
SPB Time is a well made clock application. Most of the features here can be replicated using various freeware applications; but for only US$1.99 on the App Store, it is worth it if only for the convenience of having all these tools package in a well executed app.
Apart form a handful of games, there hasn't been many iOS apps yet by SPB. SPB Time is their second business app for the iPhone/iPod Touch. A clock application isn't the most glamorous of apps, but I was curious to see if SPB has done a good job porting it to the iOS platform. For most parts, SPB Time is similar to the ones already released on other platforms with very minor differences, so this review is more or less applicable for all versions of SPB Time on all platforms, including the recently released Symbian version and the original Pocket PC release.
With SPB Time, SPB aims to provide smartphone users with an alternative clock application. What's so interesting about a clock app I hear you ask? After all every smartphone, or even bog standard phone comes with a clock.
Well, SPB Time is an advance skinnable time application with a number of useful features. The features included with SPB Time are extensive. You get both analog and digital clock modes, world clock, a stopwatch, countdown timers, alarms and a calendar for moon phases. All these features are accessible via the aforementioned pull up menu.
If you find the standard clock too simple or boring for your taste - you can download one of the many additional skins available for it. Skins are easily accessible from the pull up menu. While I personally do not care about the type of clock shown, people who uses their smartphones as a replacement desk clock (with cradle) will find this useful and neat.
World Time not only allows you to see the current time in cities around the world, but also view useful infos like which timezones they are on and whether there are any daylight savings (and if there are, when does it end/begins). It also gives you the times for sunrise and sunset on that particular day.
I won't dwell on how the stopwatch and countdown timers work. But if you must know, both tools works just as they should and are fitted with nice big buttons. The Moon Calendar is also simple, giving users a clear view of the current moon phase and all the significant lunar phases, including any future partial or full solar eclipses - a feature that some will probably do find handy.
There are three alarm systems in SPB Time. First, the aptly named Classic Alarm which allows you to choose the sound and volume, alongside the date and time. If you have ever used any alarm system on a phone, this should be a walk in the park. The next one is called Paranoid Alarm which would not stop buzzing you until you solve a puzzle. Finally, the Bio Alarm aims to gently wake you up slowly in a more gentle and less-rude method, starting with ticks, then the sound of birds or water and finally ending with the proper alarm. All three alarm modes are accessible from the main clock.
SPB Time is a well made clock application. Most of the features here can be replicated using various freeware applications; but for only US$1.99 on the App Store, it is worth it if only for the convenience of having all these tools package in a well executed app.
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