As a review that focuses extensively on the single player campaign of Killzone 3, I will be forced to focus on the story. Story hasn't been the strongest point of developers of first person shooter games. Well with the help of Wikipedia, I am caught up with the world of Killzone and how the Helghan forces were wronged by the ISA at first, then decided to get revenge by invading a planet that was rightfully theirs only to be repelled and invaded by the ISA. Killzone 3 is a continuation of the story left from Killzone 2.
|Killzone 3 has flying pests this time round|
Killzone 3's storyline is only there to serve the gameplay. The story is plain ridiculous and character development almost none existent. Despite six hours of pretty average story telling, the developers has even managed to reward the player with an abrupt and most unsatisfactory ending. Even the voice acting is bad, though perhaps this is also the fault of such an average script. Killzone 3 is one of those video games that makes me think why some developers even bother trying to tell a story. If developers like Valve and Naughty Dog (yeah, I know they don't make FPS games) can mix good stories with good gameplay, why can't Guerrilla?
|Swap assault rifles for a rampaging mech? Don't mind if I do|
There are plenty of weapon to choose from. You can only carry three weapons, a pistol, rifle and some special really awesome big ones like the WASPS rocket launcher which secondary fire can destroy tanks, or if you want to, bombard a large group a Helghast enemies together. Each weapon is as satisfying to fire as the next. My highlight is probably the bolt gun. Hit an enemy with one and they fly away and get stuck to a wall, blood splattered all around the body. Killzone 3 is an incredibly violent and visceral game. The brutal melee system in particular provides the player with a gruesome detail on how to kill an enemy combatant.
|There is plenty of satisfaction in firing a WASPS rocket launcher|
Despite the mediocre storyline, it keeps the pacing well in checked. Levels are divided into chapters with a suitable variety of locations to keep the average gamer interested. You get to play as a gunner of a tank, hover ship and space fighter (all on-rails); and control Exos, a mech exoskeleton. In one level Sev also gets hold of a Helghast jetpack. While the jetpack created some interesting set pieces, it was slow and I was glad to be rid of it. The jetpack is also available in a multiplayer map. There are no boss levels in Killzone 3, apart from perhaps the one with the gigantic MAWR. In one level the gameplay pace changes to that of stealth, though there is no stopping you if you wish to charge in.
|Environment is stunningly detailed|
Killzone 3's multiplayer support includes local splitscreen co-op (which I was unable to test) and typical traditional multiplayer components. These includes Guerilla Warfare (classic team death match), Warzone (objective based such as capture, search and assassination) and Operations (defend and assault). Players can choose from five classes: Engineer, Tactician, Infiltrator , Marksman and Field Medic, all of which have their own abilities. For example Medics can treat team members who are close to death while Engineers will come in handy in repairing broken turrets. Infiltrators on the other hand has the ability to disguise themselves as so on. You get to unlock new weapons for the class of your choice using skill points earned while fighting in the said class.
I've not played a game with such intensity and epicness as Killzone 3 in a long time. If you are a first person shooter fan and is willing to excuse the forgettable plot, this may just be the game for you. With local co-op and extensive multiplayer component, Killzone 3 represents great value for those looking for pure action and fun.
7/10 (single player score) 8/10 (overall)
Killzone 3 is available now for PlayStation 3. Buy it from Amazon UK or Amazon.com and you will be supporting this blog.
Thanks to Sony Computers Entertainment Europe for providing us with a copy of Killzone 3