Monday, February 19, 2007

Ema Skye in Gyakuten Saiban 4

There are GS fans out there who did not want to believe that the bonus case from Gyakuten Saiban: Yomigaeru Gyakuten (Phoenix Wright: Ace Attorney) was canonical material. Well it is. Here is the proof. Sweet Ema Skye who appeared in the bonus case is now all grown up and will appear in GS4. Now a detective, her inclusion in Gyakuten Saiban 4 will indicate that the GS (Ace Attorney) series will expand to include more interactive detective stuff rather than just the usual court logic debate. Yay.

You see, lawyers do not know shit when it comes to crime scene investigations, which is why the inclusion of Ema Skye (Akane Houzuki) in GS4 is very important. In the first three Gyakuten Saiban games, there is very little to do during the investigations apart from tapping on objects, figuring out logic and chatting with tons of people. But for the bonus case (Rises from the Ashes) in the DS remake of the first GS, Capcom decided to experiment with the new features of the DS a little bit to see whether any new gameplay can be gained when moving the series (starting with GS4) to the new platform. Enter Ema Skye, whose detective skills gave us more things to do, like blowing into the mic to reveal fingerprints (the gameplay will return in GS4 as indicated in the screenshot below) and looking for blood stains.



More screenshots here and here (source: Court Records)

Muse to headline Isle of Wight Festival 2007



Not sure if I want to throw down £125 just to see Muse, but whatever. Tickets goes on sale on the 22nd and your £125 will get you a 3-days weekend camping pass for the 8th-10th June summer festival down in Newport.

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Sunday, February 18, 2007

Pictures of revellers celebrating Chinese New Year in London

According to Chinese folk lore one must not wash their hair during the first day of Chinese New Year. Which is nothing I would do, but to each his own, I guess. Regardless have a happy new year.

Some pictures from London today when we decided to be tourists for the day (after shopping at Covent Garden naturally):



















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Friday, February 16, 2007

Final Fantasy VI Advance review


Ah, my special Valentine's Day post is complete and it is a review of Final Fantasy VI Advance, the perfect gaming companion for any gender. Warning: contains massive amount of spoilers as it is written with the assumption that the reader has played a Final Fantasy VI game.

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Final Fantasy VI, in my opinion, is without doubt the best Final Fantasy game ever created (bar Final Fantasy XII which will be released here in less than two weeks), and it has finally gone portable. So this review will have bias written all over it. Thankfully I have restrained myself from dissing other more popular Final Fantasy titles.

Booting up Final Fantasy VI Advance even gave me goose bumps. I am so goddamn busy I have hardly the time to play games, which is why being portable sweetens the deal. Watching Kefka clowns around, while standing uncomfortably in the Underground is way better than watching commuters fidgeting with their latest iPods trying to show them off. Then there is Celes' performance at the Opera and Cyan's Ghost train scenario...

When it comes to Final Fantasy VI, gameplay takes a back seat for an epic story (which in my opinion is the best since Final Fantasy IV). The plot revolves around a resistant group known as the Returners and their battle against the Empire. It takes place a thousand years after the War of the Magi. Since the war ended, magic has ceased to exist in the world, which now resembles Europe during the industrial revolution, until Emperor Gestahl decided to harvest magic from Espers for use in a hybrid weapon known as Magitek.

Though there are plenty of playable characters (most of which has large amount of fascinating history and character development), each of which is unique in their own right, none of them are in any way lead characters. You are free to select your own parties, though at times you are required to have certain characters in the party in order to proceed. Even though the game is still fairly linear, back-story narrative are added based on which characters are in your party, thus increasing the replay value of the game. One example is during the return trip to Figaro Castle, if you have both Sabin and Edgar in the party you will be able to witness a flashback concerning Sabin's abdication from the throne.

Final Fantasy veterans will note that there isn't any job system to play around, which is a shame, but not a total lost as there are still tons of customisation to be had. Job levels, as in Final Fantasy IV, are tied to each individual characters. As with every traditional Japanese RPGs, combat will yield experience points and character statistics increases with every leveling.

Apart from a few instances, enemies are randomly encountered on the field map. The familiar Active Time Battle turn based and menu driven combat system, introduced in Final Fantasy IV, returns. However unlike Final Fantasy III and V, getting through is dead easy and requires no prior strategising, as long as you continue taking time off to grind, and not ignore critical healing moments.

The port/remake isn't without its problems though. Battles can occasionally slowdown if sprites crowd the screen, and if certain offensive magic is used. It is a minor concern and for most part the game is speedy enough to enjoy. The 16-bit re-mixed soundtrack isn't as sharp as it was on the SNES/Super Famicom (it contains a very unique Ken Kutaragi designed Sony sound-chip), but this is hardly a surprise.

Then there is the usage of the tilted Mode 7. Walking on the overworld is bearable as the map is only slightly tilted but navigating on the chocobo or airship is almost nigh impossible, especially if compared to the 2D fieldmap. Navigating the overworld with Mode 7 may seem revolutionary 12 years ago, but it looks awful now. Fake 3D is also used in an escape scene from the Magitek Research Facility in Vector, and the result was a truly horrifying showcase of terrible visuals.

Whilst it is clear that the GBA is no match for the SNES superior hardware, for most part they did an excellent job porting the game for the GBA platform. Despite the lower resolution of the platform, this port features excellent visuals and detailed sprite animations, similar to the Super Nintendo games. Memorable animations such as Kefka's comical laugh remains visually appealing.

I have already blogged about my impression on the new translation. Whether purist will like it or not, I still think the new 'modern' script is wonderful. Sure there are already complaints about the 'dialogue being toned down' as well as some the more graphical violent scene being ‘censored’. While some purist might basked in their SNES superiority, the rest of us should be grateful that Square Enix even bothered with a new translation, one that apparently follows the original Super Famicom version more closely.

Update: I just tried summoning Siren and she is still all 'dressed-up'. As I mentioned before, this isn't a huge concern, but damnit Nintendo of America/Square-Enix USA, you are just so prude! I wonder if Square-Enix Europe will re-instate the esper's exposed arse, if they even bother releasing it over here. Still plenty of sexual content here.
Bushido in the Bedroom!


Also included in the game is the bestiary, where you can check out the stats of enemies that you have defeated. This is ideal for completist and may prove useful for treasure hunters as well. There is also a music player that is available once the game is completed. As I mentioned above the sound quality does not match up to the original game – but regardless it is still a nice touch, as I am sure many of you would agree that Final Fantasy VI was one of Nobou Uematsu’s finest project.

The Game Boy Advance hardware has been abandoned by many but for the rest of us this port is the perfect end to the GBA's lifespan. The GBA shares many similarities with the SNES's (including housing many old school RPG titles), so it just seems fitting that one of the greatest games of all time to grace the SNES should give the GBA a proper farewell. Apart from the hit in the sound quality department, this is the definitive version to own. Do not give this a miss.

9/10

Buy now from Play-Asia or Amazon UK

Thursday, February 15, 2007

"I own a Mac, I am better than you"

What is it with companies today that love to insult potential future customers? Microsoft is doing that with the WHATSWRONGWITHU.com website, regarding the low sales of Xbox 360 in Asia (somehow it is our fault for the low sales). Look it is great that the 360 is doing so well in the UK and North America, but not everyone likes shooter or another racer. I personally love shooters but I can't stand them on consoles (nope, not even Goldeneye 007 which is easily the single more overrated game of all time). Give us a reason to own one, not by insulting us - but by developing games to suit everyone.

Then there is Apple, whose current 'Get a Mac' ad campaign just started here a few weeks ago. Like the American ads, PC users are shown as ugly, tie-wearing, nerdy, hopeless people and Mac users are shown as young, hip, and dressed in expensive casual designers garbs, who spends the majority of more time preaching on how good their Macs are, than actually using it. Owning a Mac (or Ipod) automatically change your lifestyle, if Steve Jobs would have you believe. It is fine by me if you want to worship your Mac but please stop acting like the typical evangelical Christians.

In Apple's defence they did hire Robert Webb to play as the Mac guy. Webb, for those who doesn't live in the UK, is famous for playing a smug, unlikeable and pretentious tosser in my favourite telly comedy Peep Show. I guess Apple is implying that Mac users are smug, unlikeable and pretentious poseurs. How fitting.

Tuesday, February 13, 2007

Daewoo DS700 digital TV receiver mini-review

With our Sagem digital telly receiver recently dying on us, we sought out for a replacement unit. Fortunately a kind man decided to donate his Daewoo DS700 machine to us because he is unable to receive DVB-H signals from his area.

The DS700 is slightly larger and boxier looking than the dead Sagem. Booting it up is quick and it took us no time to setup the system. The unbranded remote is easy to use and well labelled. We did not get a manual for the receiver but it was intuitive to use. The DS700 can download 7 days worth of EPG from the airwaves. The remote allows us to switch from wide 16:9 to 4:3 screen on the fly. Similarly with subtitles. A particularly useful button is the 'swap' button that allows us to quickly swap between two channels.

All in all we are happy with the DS700. It just works.

Monday, February 12, 2007

Video Game Impressions: Final Fantasy VI Advance translation


Been playing Final Fantasy VI Advance for roughly a day now. I will risk getting flamed by Final Fantasy VI fanboys and purists by stating this, so far I am loving the new translation. I never thought that there was anything wrong with the SNES translation (Final Fantasy III SNES), but I feel that the new translation is better. Sure it may not follow the original Japanese Super Famicom version (though rumour is that it does), but neither did the SNES version. I love that the characters has better personalities, rather than the previous more gung-ho attitudes, but I wouldn't complain either if they stuck in the SNES translation.

Some, like Siliconera, has accused Square-Enix of self-censoring the game. But to me is about reimagining the game. It is after all called Final Fantasy VI Advance, not Final Fantasy VI (SNES literal version). There is nothing wrong in calling out rudeness rather than threatening to rip out lungs, which would come out as someone who is concerned over this ego than anything else. At any rate, I personally like the new translation, but hei, if you don't then go learn Japanese and play the Super Famicom game.

Update: It appears that the Final Fantasy VI Advance English translation follows the original Super Famicom version much closer to the original than the Ted Woolsey Final Fantasy III SNES translation. I can't confirm since I do not read kanji, but if true then the accusation of self-censorship on Square-Enix part seems quite harsh and rather ironic. One example is the scene where Celes was being beaten up by Imperial Guards weren't in the original Super Famicom game, but were added to the SNES version. As I have played through the Locke scenario I can confirm that the the GBA remake has removed the added scene. For better or worse it appears that non-Japanese speaking gamers can finally experience Final Fantasy VI closer to what the developers has intended.