Showing posts with label Designs. Show all posts
Showing posts with label Designs. Show all posts

Tuesday, June 11, 2013

iOS finally goes modern (sort of), Sony wins E3

I haven't blog for a month now, which is pretty long I guess. It's been a busy time in my life, but I am planning to get back to blogging here slowly once again. Let's just say that house hunting in London is a little more overwhelming than we should have allowed it to be. I am pretty sure I aged ten years in these last couple of months.

I just want to put a few thoughts about the latest tech news and what I think about them holy hell, iOS 7 looks a heck a lot like Windows Phone doesn't it? I mean it still features a boring old grid design with static icons and inconsistent UX, but look at that multitasking page and flat(er) UI design! The drop shadows and fake 3Ds and textures mimicking real life products are all gone. It finally looks the bit of a 21st century OS. Barely.
O hai modern UI wannabee
Still, it's shift from skeuomorphism to something a bit more modern is something I can accept - after all I have been calling for Apple to ditch their 20th century design paradigm and follow Microsoft halfheartedly into the brave digital world. Even Palm OS, which you know, powered touchscreen smartphones way back in 2002, featured a slightly skeumorphism-less design and nobody had a problem using it. Depending on how Microsoft responds with Windows Phone Blue and how Apple will design the iPhone 5's successor, I might even consider an iPhone. Maybe...
Argh, colour gradient icons! Ew...
...or maybe not. Sorry Apple, must try harder.

Sony has proven again why it is the top dog when it comes to living room gaming with yesterday's E3 announcement. While Microsoft's Xbox One looks like an admirable effort (hardware wise, used games policy - not so much), Sony's new PS4 strategy has confirmed that I will be sticking with them through the next gen. I am no Sony fanboy but I have stuck with Sony and Nintendo for my living room console gaming. Nintendo appears to have gone wayward a bit, and I can't forgive them for the Wii's dire software library, but I can see a future where their consoles or games are still part of my life.
You hideous thing but I still want you
Back to the PS4. As the PS3 is still going strong, I will likely only enter the next gen gaming a year later, perhaps after the first PS4 price drop. This is a strategy I have been using for every console, and while £350 is a good price, we are in this whole house buying... I am also not too keen on the design of the PS4, but hei, it's a gaming device not a piece of decor. After all, the PS3 wasn't exactly a Red.dot winning product. And gaming is exactly what the PS4 appears to be designed for. Good job Sony. You almost lost it in the early years of the PS3 but you have done well here. Just keep all that 3D bullshit to yourself and we will continue being friends.

Thursday, March 14, 2013

HTC 8X wins red dot award in product design

Amid all the bad news HTC has been receiving lately (the brilliant HTC One has been delayed due to manufacturing set backs), here's some good news for them. The HTC Windows Phone 8X and 8S has won the prestigious red dot award in product design for 2013.

Having been using the 8X as my main daily driver for close to two months now, I believe that the 8X thoroughly deserves the award (I never reviewed the 8S, but it does look neat). The HTC Windows Phone 8X features a fresh take on smartphone design - it not only looks great, but also feels great. In fact, the soft 'rubbery' texture used on the 8X feels a lot better than the fingerprint-magnet gloss and slippery matte finish preferred by other manufacturers. Well done to the engineers and design team behind the product!

It isn't perfect (nothing is), and if there is one problem with the 8X from a design's perspective, it is the awkwardly located power button. But let's not take away from the fact that the 8X is still a beautifully crafted product, which design complements the Metro design language well. Now, that's not to say that the Nokia Lumia 920 isn't beautiful, but for a design that debuted in 2010, it has somewhat lost some of its freshness. On the bright side, this will hopefully spur designers from both companies to further compete together and with the wider industry, as well as taking the leadership in product designs.

Incidentally, Windows Phone 8 has also been nominated for another design award, this time by London-based Design Museum. Good PR like these aren't dished out all the time, so if only HTC would leverage these and gave their Windows Phone products a bit more push, that would be swell. The 8X deserves a bit more than the indifference given by its own creators and their PR team.

via WPCentral

Wednesday, May 9, 2012

Design Matters

A few days ago someone retweeted a tweet into my timeline during the press event. Unfortunately due to network congestion and the fact that I was so swamped, the tweet has long gone. But I still remember the gist of the tweet. The tweet basically complained about the Samsung Galaxy S III's design and how the trend towards touchscreen devices is making it impossible for manufacturers to differentiate on design.

That was just plain wrong. Time after time, Nokia and Apple has proven that it is possible to make phones with good hardware design, and before that, companies like Sony and Palm has demonstrated that there are more than just slates when it came to touchscreen dominated PDAs (which were basically smartphones that can't make phone calls). A good designer will always find a way.
Palm V: Stylish and functional. Instantly recognisable. (image source)
The issue with most Android OEMs (and also certain new WP7 OEMs as well) is the commodification of their devices. Phones are now designed to be mass produced cheaply with nary a care about design because at the end of the day, they just want large numbers. It irritates me because I know they can do better. Why? Because in Japan, one company is doing exactly just that by bucking the me-too trend.

Thursday, April 26, 2012

Metro and the future of mobile UI

Having grown up with computers for most of my life and witnessing the growing evolution of desktops and then mobile devices, I notice that there is an overemphasis on the details. I don't mean little details like functionality and design language, but on aesthetic of icons and applications. People seem to genuinely believe that a better looking icon meant that their gadgets were quicker and better. Thing is, a detailed icon does not make Photoshop better, nor does it make a browser render quicker. Similarly, having a flip animation doesn't make a book better either.

It is a problem that other industry has eventually grown out of, but the reverse trend is only currently making head ways in the consumer electronics industry. Apple knew that, which was why their iPods were so popular. The black and white text based UI was simple to use and navigate. Competitors like Creative and Archos countered by creating devices featuring colourful but complicated UI, and failed for good reasons. With the iPhone, Apple ditched that core UI philosophy but they got away with it, because their competitors at Nokia, Microsoft and Google did things far worst. While iOS was revolutionary in 2007, it is starting to look extremely dated now.