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Now that Nintendo has finally (well almost) abandoned development of the DS in favour of pursuing none-gaming Wii money, DS owners has been looking towards 3rd party developers to pony up to its core audience. One such developer has taken up the task with massive enthusiasm. In fact Final Fantasy IV DS, the game I will be writing about today, is Square-Enix's 17th game on the platform - with many more due within the next six months.
Having said that many of the titles are either ports or remake of old titles - Dragon Quest Roto trilogy, Chrono Trigger etc. While Final Fantasy IV DS isn't exactly a new property that many I am sure would rather have, the fact that the classic title has been redesigned from the ground up meant that it almost felt like a new title. While the plot and gameplay remains almost unchanged, the script has been written, visuals upgraded from sprites to polygons and some new gameplay introduced.
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The story begins with the delusional Dark Knight Cecil, leader of the Red Wings of Baron. Through certain circumstances where a bunch of innocent villagers got killed, Cecil eventually turns on his now corrupted kingdom. During his journey to salvation he teams up with what is now easily one of the most memorable cast of Final Fantasy characters assembly, including the Summoner Rydia, twin extraordinary Palom and Porom and Dragoon Kain (who is now more Dark Knight-like than Dark Knight Cecil himself!). Together they aim to defeat the dark lord and restore peace to their surrounding kingdoms.
Final Fantasy IV DS attempts to introduce some form of customisation in the form of Augment System (known as Decant Ability System). Personally I've ignored the new feature so please forgive if my explanation seems rather elementary. Abilities are scattered throughout the game, some hidden and some through event-triggered circumstances (such as when certain members leaves the party). These abilities allows some degree of customisation and gives party members new abilities that were previously unavailable to them in previous iterations of the game. Another new addition to the remake is the New Game+ mode which gives you access other features. I've yet to delve deep into New Game+, but from what I was told that you are limited to three playthrough. In addition to being useful to completists, two bonus bosses are also available in New Game+ mode.
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Visually Final Fantasy IV DS is similar to Final Fantasy III DS. While they look better initially (due to the none-chibi like character designs), on closer inspections I've found that character models in comparison to Final Fantasy III are slightly downgraded. Polygons are clearly rougher and the liberal use of camera close-ups tends to reveal nasty looking textures. While still a technical achievement, I often wonder how much better a remake of Final Fantasy IV would look if it was remade on a more powerful machine like the PSP or Wii, using either the Crisis Core's or Crystal Chronicles's visual engines instead. There are some nice touches like self shadowing and hair flutters but those are limited to cut scenes (Adrian in the comments section brought up a good point about the number of characters on screen will undoubtly cause the developers to reduce visual fidelity). Having said that, the character designs are wonderful even though nowhere as accurate as Yoshitaka Amano's designs. Regardless I expect this title to be the limit on how the DS can be pushed visually, though I hope to be proven wrong with Dragon Quest IX.
Voice acting is the bane of this otherwise enjoyable remake. While I initially looked forward to voice acting, I now wish that they were banished and space saved to be dedicated to better quality textures and bonus dungeons. I did mention that the script has been redone and now features more a ye olde English screenplay. The voice acting on the other hand is mainly littered with atrocious and contradictory American accents, for example Palom and Porom sounds more like the Olsen twins than wizards. I've no qualms against American accents, and the cast is made up of some pretty damn good voice actors - veterans of series like Shin Megami Tensei and other fine franchise including other Final Fantasy titles. But somehow American accent and fantasy storytelling does not seem to gel - just imagine Viggo Mortensen doing a GI Jane accent in Lord of the Rings. Still I am impressed by the way they sync their lips to the voice acting. The re-arranged soundtrack excellent, but you know that already. Tip: wear headphones.
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Final Fantasy IV DS is, despite its lukewarm conversion, the definitive version of the game. But somehow it felt that Square-Enix just needed another excuse for people to repurchase Final Fantasy IV for the fourth or fifth time. Perhaps there was nothing wrong with Final Fantasy IV in the first place and the 3D remake did not go far enough, or perhaps I would have loved it more if this was the first time I played it and not the sixth time. Overall, anyone who has never enjoyed the classic title should play this. It is a flawed rework, yes, but it is still a wonderful game that deserves to be appreciated by all.
Final Fantasy IV DS will be released in the UK this Friday.
2 comments:
On the graphics side, to be fair to Square-Enix there is an additional party member compared to FFIII and from what I've read they've kept the original monster formations instead of reducing the number of monsters for graphical fidelity. Something has to give.
I'm still really looking forward to this, although it's a shame about the voice-acting. Incidentally ASDA's pre-order price is ridiculously low at just under £18.
That's a good point. The amount of party members and enemies on screen far exceed the remake of III.
£18 is ridiculously cheap. Starting to regret not waiting for the EU release...
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