Showing posts with label Megaten. Show all posts
Showing posts with label Megaten. Show all posts

Wednesday, October 21, 2009

Shin Megami Tensei: Persona (PSP) review

The original PlayStation Revelations: Persona was a great game but sadly very rare. The localisation was actually pretty awful as well, so it was great to see Atlus finally making do for their western fans (well America anyway, no idea yet as to when this will be released in Europe - so as usual hit the usual import stores). The PSP version of Persona is basically an enchanced port of the original game with some new features added on that makes an already compelling game even sweeter.

There is a new soundtrack for one. Personally I prefer the original soundtrack more, but Shoji Meguro's new 'modern' score isn't too bad. I guess they wanted to invite the new fans, those who are more familiar with Persona 3 and 4. The models used for characters does not seem to have received significant upgrade, if at all. On the other hand, the remake does feature new FMV cutscenes, a far improvement over the original clunky CG video. Also, unlike the PS1 localisation, Persona for PSP features the Snow Queen Quest, an alternative storyline to the main plot - something I have always wanted to play but could not bother with the Japanese version.

Unlike the slow build up seen in the later games, Persona storyline begins almost immediatelty, which was kinda disappointing. I was hoping Atlus would have modernised the storyline and dialogue a little bit (still cheesy as ever), but at least the localisation is more faithful (no longer is the game set in America for one). The game begins with the silent main characterand his friends in a classroom playing a game called 'Persona' when they find themselves knocked unconsious. Whilst still unconsious, they were visited by a masked man called Philemon, who bestowes them the ability to summon Personas.

In the meantime strange things has started to occur throughout town. This is caused by a machine, invented by a stereotypical evil corporation SEBEC, that allows for creation and passage into other alternate dimensions. Demons soon start to appear and it is up to you and your party to stop these evil geniuses from causing further mayhems and reverting the town to its original self before the dimensional rifts. It may not seem at all original, but trust me the game is worth playing for its storyline.

Persona for PSP has three difficulty levels, a new feature not seen in the original game. Seasoned RPG gamers should probably start with the high difficulty setting, as normal setting is pretty darn easy. There are more save points than before as well. Each characters can hold multiple Personas (summons) as well, unlike the recent games. As before the characters and their Personas earn EXP independently, so levelling up depends on how much the gamer uses each characters. Combat and general chit chatting takes place on an isometric 3D field, where as exploration is via a first person 3D field map. Unlike the original, where the city is rendered in untextured polygons, the remake features a lovely looking easier to navigate 2D rendered map.

The visuals has been upgraded, but only slightly and pretty much resembling the original PS1 visuals. The 3D rendered dungeons looks significantly smoother, with slightly better textures. The interface during combat (a pull down menu now) has been updated, and does not look as clunky as it was. Atlus has unfortunately left the sprites alone. Even the character cutouts are seriously outdated. It isn't a pretty sight to be honest, but it will do. Getting a definitive Persona game is better than the botched PS1 version, so I guess we all should be thankful that Atlus bothered to bring this over in the first place.

The game also features a demon negotiating system where you can earn demon spell cards. These spell cards can then be traded with Igor in the Velvet Room(s), who will then fuse a new Persona (two cards are needed). This works by conversing with the demons (contact). Each demons have their own unique personality and depending on the demon's reaction, it will offer you rewards such as EXP, loots or spell cards. Piss it off, or scare it and it may attack back or just bugger off.

The random encounter rate can get annoying. At times taking just two steps would trigger an encounter. It gets annoying, and this is from someone who played plenty of Japanese RPG in his lifetime. As I said earlier that Persona is pretty easy, but getting ambushed isn't something you would like. There are moments where it would be better to restart the game than continue attempting to save your party. Thankfully save spots are plentiful. Regardless K.O.'ed party members are automatically revived after each successful encounter.

New fans of Persona series will find the lack of social links a disappointment. Instead this is a pure dungeon crawler like those older Shin Megami Tensei games. Exploring mazes through first person mode is a huge chore and the mini map helps a little. Thankfully Persona 2 ditched the first person mode. Combats are random though the encounter rate will depend highly on the moon phase. The moon's phase may also have an effect on the creation of a Persona demon.

The game's replayability is high due to its multiple endings. As previously mentioned, there is also the alternative Snow Queen Quest. Also like before you will have the option to pick from a list of four, the fifth member of your party. Getting Reiji (Chris in the PlayStation localisation) is still a lengthy process, but probably worth it for first timers who do not want to miss out when doing the main SEBEC quest.

All in all, Persona for PSP is a brilliant game, one worth the attention of veterans of the old classics as well as those introduced via Persona 3 and 4. It is a definitive upgrade over the old classic, and best of all, you get to play it whenever and wherever you want. Now if enough of you buys this, Atlus will see that there is a market out there and will hopefully remake both Persona 2 titles as well.

Tuesday, September 15, 2009

Persona 3 Portable gameplay videos



Persona 3 and its FES expansion was one the highlights of PS2 gaming, so you will excuse me if I sound a little too excited about the title being remade for the PSP console. The game, due to be released this November in Japan, will provide the option to play as a female protagonist - the first among the three Persona 3 games. The video below demonstrates the RPG gameplay with visuals pretty much comparable to the PS2 version, but with lower polygon and slightly different character design (they have a more 'chibi' like proportion now). The gameplay is also being revised to incorporate battle elements from Persona 4 - which allows you to control every character rather than relying on the individual character's A.I.

Interesting if anyone has the Art of Persona 3 book, check out page 2 where you will find a concept art of an unknown female character. Apart from some slight changes, she looks similar to the new playable female main character in the PSP remake. Incidentally page 13 of the book will also reveal a sketch that is even more similar. And here I thought FES was the director's cut... Can't wait!



Saturday, May 23, 2009

Shin Megami Tensei: Persona 4 mini-review

Is it really 2009? Here I am writing up a quick review of a PS2 game, and I keep wondering myself how on earth did the PS2 lasted this long. Why, by releasing quality titles like Persona 4. Released in Europe just a couple of months ago, I've finally found myself the time to complete it. Maybe I am getting a bit too old for epic RPG quests...

I am not going to bother with a full review as I am pretty worn out. Plus most of Persona 4's gameplay is so similar to Persona 3 you can just read my long review of the previous game here... If you are interested in Persona 4, it is likely you have already bought it and do not need me to convince you. No, this was written more out of love for the title than obligation, and there is plenty to love with in this Shin Megami spin-off.

Shin Megami Tensei: Persona 4 is the successor to the hugely popular Persona 3 game, the game that I credit to finally taking the Shin Megami Tensei to the mainstream. Not that it is a mainstream kind of series, but it is good that gamers that would normally only have eyes for Final Fantasy, is finally being taken by Atlus's flagship series. Unlike Persona 3's urban environment, Persona 4 takes place in a Japanese countryside and also involves playing a student protagonist. New features includes a weather forecast system and events that happens on rainy and foggy days (similar to the full moon phases in Persona 3).



The story begins a year after the events of Persona 3 in a small town in the Japanese countryside where the main character has been sent to live with his uncle by his parents. Shortly after arriving, the town is gripped by the mysterious death of a TV presentor whose body was found hung from an antenna. Soon rumours begin to spread that watching a blank telly on a rainy night, the person's soul mate will appear on the screen at exactly midnight. The protagonist soons discovers that he is able to enter the alternative dimension of the television. As murders continue to pile up, the protagonist and his band of classmates have to solve the mystery behind them.

Persona 4 uses the same visual engine and to a certain degree, the same combat engine, as Persona 3 meaning you won't get Final Fantasy XII-esque visual orgy. That doesn't mean it is ugly, far from it though it could use a greater range of colour palette. The graphical fidelity are serviceable and lends well to the visual style of the game. Face it, if graphics are important than you won't even be reading this review. Special effects are pretty and while it doesn't really push the PS2 console to its upper upper limits, it still does the old console proud. The quality of the anime cut scenes are mediocre at best, but is more than satisfactory to forward the story.



Gameplay wise Persona 4 is very similar to Persona 3. If you haven't done so, it is probably best to just hop over here and read the review of Persona 3, before jumping back to this review, but the gist is like Persona 3 the game is divided into two parts: the day section where you go to school and do other normal human stuff and improving your Social Link, and the other world (in this case, the TV world) where you battle demons and play Scooby Doo. There are however some improvements. For one, you now have complete control of your party (if you want), which is a significant difference from the previous game (where you only get to control your character). You also get an extra turn when you hit an enemy with their weakness, something that adds another element of strategy to the combat system.

Dungeon crawling may not be for everyone, but I promise you, reward is always at hand. Besides the dungeons here are a far cry from the 200 over levels in Persona 3, where they get too repetitive. Here you get a handful of dungeons and each one unique. During the day you can improve your Social Link through interactions with your friends, going to classes and generally dick about. As in Persona 3, developing your Social Link is crucial to the game as it also affects the strength of your Personas/summons.



I did find the voice acting to be extremely cheesy actually, but you can skip them if you prefer. They may lack the production value of a Final Fantasy game or Dragon Quest VIII, but more than made up for the superb Shoji Meduro soundtrack. The brilliant music is made up of a collection of Japanese Pop and Rock, with a slice of R&B, Jazz and other genres, all infused with Shoji Meguro electronica-led compositions. Atlus seems to reckon that the fans would enjoy the music outside of the game, that they even package an audio CD with the Western edition of Persona 4 filled with selected tracks from the game.

Persona 4 is a hardcore game, and in this day it is pretty rare to find one that works as well as it. You will definitely need to set a side plenty of time as it is bleeding difficult and long (about 70-90 hours depending on skills). Unless you are jobless, you will be better off playing it in normal or even easy mode. But regardless, forget all the silly Final Fantasy spin-offs (Crystal Chronicles - heh), this game just deserves to be played. It will suck your life and you will happy for it.

10/10

Persona 4 is available to buy now from Amazon UK and Amazon.com.

Tuesday, February 24, 2009

LittleBigPlanet, MotorStorm: Arctic Edge coming to PSP



My PSP has been gathering dust for some time (although much less than my DS Lite and Wii). Anyway news that versions of LittleBigPlanet and MotorSotorm will finally make its way to Sony's first portable console is a huge positive development. I love LittleBigPlanet and arcade racing games in general, and as I am the type of guy who actually prefer to play games in bed, I am really looking forward to these two titles. Assassin's Creed will also be making its way to the console. Judging by their DS effort, I can't honestly say I am looking forward to this.

Finally and more importantly, Atlus has also confirmed that the first Persona game will be ported to the PSP. The port will feature an updated interface, new music, cutscenes and a new localisation effort (hopefully with the original Japanese character art intact).

With these new announcements, Patapon 2, Disgaea 2, Prinny and Dissidia, perhaps it is time to get excited about the PSP again.

Friday, February 13, 2009

Persona 4 PAL version out 13th March

The last great PS2 game, Shin Megami Tensei: Persona 4, will finally arrive at this shores next month. The PAL release, courtesy of publisher Square Enix, is due here on 13th March and will apparently include a 24 track soundtrack CD. I have already listened to the OST and it is well worth owning it. You can pre-order it now for £17.99.

In the mean time do play Persona 3: FES if you want to know what the fuss is all about.

Thursday, May 15, 2008

Shin Megami Tensei: Persona 3 review


It may have taken me roughly 2 1/2 months, but I finally completed Persona 3. Rejoice. Now I can remove the masking tape from the PS2's door. Truth be told, it took me quite some time to get used to the mechanics and I was too busy with other stuff to have put much effort into grinding, hence the late endorsement. This franchise has never seen mainstream success, and anyone interested in this will likely already own it anyway. Still if you consider yourself a JRPG fan and have yet to pick this classic title, you owe it to yourself to buy it and play it now.

Much like previous Persona games, the fourth title in Atlus's flagship Shin Megami Tensei: Persona sub-series involves you playing a self-named Japanese high school student over a school calendar year. The unnamed character comes of a generic RPG cliché hero, with floppy hair, and headphones to boot. This emo-looking kid is first attacked by 'Shadows' when he transferred to his new high school. He soon learns about his Persona, a summon, as well as others like him at the school. Unlike his allies however he is capable of using multiple Personas.


The basic gameplay of Persona 3 is divided into two sections. The first involves you participating in various mundane activities on or off-campus, which is an important gameplay element aimed at augmenting your stats. It isn't too far removed from games like The Sims and Harvest Moon where repeated none-combat tasks (such as eating ramen, studying or playing MMOs!) as well as dating improves key attributes. Basically the cycle of the game involves you going to school for the day, do some stuff like dating, eating, watch a movie, do sports, sleep, study etc. Developing your Social Link (S.Link) is crucial to the game as it also affects the strength of your Personas/summons.

The other half of the game is your run on the mill RPG where your participate in none-sanctioned extra curricular night time activities. During this hidden dark hour period the school transforms into an organic shape shifting tower called Tartarus, which is seemingly infested with these Shadows. Joining your character are members of S.E.E.S. (Specialized Extracurricular Execution Squad), many of whom have significant back story integral to the plot of Persona 3. There are around 200 levels in Tartarus, making dungeon crawling a very repeatable chore, though the randomness of each levels does alleviate the problem a little. While climbing to the top is your priority, each new level introduces increased difficulty. Significant powered Shadows also appear every full moon.


Exploration is similar to Persona 2: Innocent Sin and Eternal Punishment, in that it features a top-down third person viewpoint. Enemies do not appear randomly, rather they visibly roam the dungeons in real time. Similar to Valkyrie Profile, slashing them first will give your team the upper hand. In any case battles takes place separately from the field map. The battle system is turn-based and and your party attacks with various melee and ranged weapons as well as magical attacks, including the ability to inflict status effects. Similar to Nocturne (Lucifer's Call) and Digital Devil Saga series, Persona 3 features a similar Press Turn combat system called One More, where the you are rewarded with extra turns for exploiting an enemy's elemental weakness (beware, the enemies can do the same).

During combat the player can summon their Personas using an Evoker, a revolver like object, by firing at their own skull. These head shots does not mean anything bar providing the player with visually provoking scenes (no blood or skull fragments are visible - sorry to disappoint you Daily Mail readers). Personas can be gained through out the game, including through the use of fusion. Fusion is very similar the old Persona games dating back to Revelations and is done in the same Velvet Room with Igor, its creepy veteran keeper. As mentioned earlier, socialising is an important gameplay aspect and is a requirement to boost your Persona's stats, in addition to the experience points.


Perhaps significantly, the player can only control the main character where as the other party members are controlled via the A.I., though the player can govern their overall strategy beforehand. The lack of direct control of each A.I. can be a pain as they sometimes tend to make shoddy game altering decisions. It is imperative that one should always analysis (scan) the enemy as it allows your allies to understand the foe, as well as giving your the required knowledge to exploits its weaknesses. Allies can fall sick during battles especially if they work beyond their capabilities. During such events you should avoid bringing them on missions and have them rest for a day or two. Tiredness can also affect the main character, in which case you should avoid Tartarus altogether and get plenty of rest, like sleeping in class.

As far as graphical fidelity goes Persona 3 does not particularly impress. While it does not compare well to late generation PS2 games like Final Fantasy XII, it does not distract from the gameplay as well. On a technical side, it at least improves on the last Megaten game I played, Devil Summoner - which had a fixed perspective engine and a very washed out one at that. Camera viewpoint is top-down and easily allows you to see all active party members on the field map, as well as surrounding enemies. Other than that, the game uses low polygonal character models and simple geometry throughout. While it does not look particularly pretty, it does create a 'Persona 2-ish' vibe to it - which is only a good thing as I love that game.


The lack of graphical punch is offset by the stylistic and brilliant character designs and art direction. Shocking as it may be, these were not handled by veteran series artist Kazuma Kaneko. I was initially disappointed by this, but have since grew to love the new art direction, by one Shigenori Soejima (who is also responsible for the new Trauma Center DS game). The two style differs mainly in the character's fashion sense, not to mention the lack of Kaneko's trademark ghostly character design. Soejima's design is also noted to be more anime inspired. Character sprites, used during conversations, are extremely detailed with their expressions conveyed well. Unfortunately while the new characters are stylish they are still peppered with generic RPG clichés. For example Akihiko is only a mere senior and yet is treated as a deep wise man despite being only an upperclassman. His hair is even painted grey! And let's not forget the orphans...

Thankfully Atlus did not appear to make the same mistake with cultural localisation as they did with Revelations: Persona. Names remains in Japanese and both modern and traditional Japanese cultural reference are abundant. The soundtrack on the other hand is a mix and match of acquired taste. Anyone familiar with the Megaten series may find themselves disappointed due to the lack of soaring guitars (a couple exists, but they are exceptions). The soundtrack mainly consists of urban and 'hip' J-pop not to dissimilar from The World Ends With You and Jet Set Radio, as well as the odd orchestra, jazz and piano pieces. Despite some people voicing concern about the dubbed voice acting, it is superb. Sadly this version does not come bundled with the soundtrack and you can mark that as another 'PAL region sucks' middle finger by a clueless publisher underestimating the market yet again.


Persona 3 contains a New Game+ for after you beat the game. With roughly 70 hours of main content in it (of which 10-20% are likely to be devoted to grinding), I doubt any casual gamer would want to use the option, but it is there for completists, and is ideal for people wanting to further their S.Links as well as wrapping up lose ends. It allows you to start the game over with the same Social Links, stats and equipments, and hopefully is compatible with any future European release of FES (see below). The content, compelling storyline and plot is significantly more entertaining than the majority of games out there and despite the less than satisfying dungeons, the quality is on par with the main Megaten series. Social Link mechanism is a spin of riveting freshness that complements a now archaic (but still playable) gameplay.

My only regret is having to play through the none-FES version, but my anger is mainly directed at the shoddy strategy provided by Atlus and Koei for ignoring the biggest video gaming market in the world (Persona 4 will be out in Japan next month!). On a flip side, perhaps it is time for me to mod our PS2 so I can play FES. Persona 3 is the most refreshing and in-depth RPG title, nay - any genre, in modern times on any consoles - and thus deserves to be played yet again.

What is FES?

Persona 3: FES is an expansion pack/director's cut and was released in Japan a year ago and recently in the US. It contains additional plots in the form of a new chapter, as well as gameplay tweaks. Quite why Koei/Atlus did not skip the vanilla version of Persona 3 and went straight to FES for PAL release is beyond even my comprehension, but I wouldn't put it past them for being utterly lazy and/or ignorant of the market here.

Persona 3 is out now in Europe. NTSC PS2 owners should instead get the FES version here.

Update: The PAL version of FES is out now.

Thursday, February 28, 2008

Persona 3

Look at what the postie dropped in today.


\(^o^)/

Bummer that we are only getting this now, especially when Shin Megami Tensei: Persona 3 FES edition has been announced as a budget release for the North American market. Times like this I wish that I have invested in a NTSC PS2. Oh well, maybe once it hits US$100.

Ah, but who cares? Persona 3 is now available in Europe and that is the most important bit, even if we have to wait six months after the US release. This is one of the last few triple-A games on the PS2, the console who is preventing me from next-gen (Wii doesn't count). Anyway since I have already completed a couple of articles - all scheduled to be published via Blogger draft - I will be away for the whole weekend. ^_^

Tuesday, December 18, 2007

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army mini-review


While Shin Megami fans in PAL region awaits patiently for Atlus and Koei to complete the PAL conversion of Persona 3, we will have at least one other game in their collection to kill time. Here is a round down on what to expect from Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (hence forthwith be referred as Devil Summoner 3) the game with the longest title in PS2 history, also the quirkiest SMT game in recent history. Originally released back in April/May the title has taken some time to be hunted down, filtered into my collection, misplaced while moving, finding its way back into my collection and then finally getting played.

Devil Summoner 3 is a unique addition to the Megaten series as it is based in past: 1920s Japan during the fictional 20th year of the Taishō era in Edo (Tokyo) rather than the usual present or post-apocalyptic world. You play as Raidou Kuzunoha the 14th Devil Summoner from the Kuzunoha clan, whose job includes being a 17 year old student and more importantly works as an assistant detective at an occult agency known as Narumi Detective Agency, whose sole task involves investigating paranormal activities and inducing in Pokémon-like demon luring. The hero even has a talking sidekick cat. The game is divided into 12 episodes with each lasting 2-3 hours. As the title implies, Raidou has the power to summon captured demons. Demon actions can be controlled or left alone to its own device. Demons can also be summoned during exploration and each has their own unique abilities which Raidou can use to help his investigations.


Unlike main Megami Tensei games, Devil Summoner 3's battle combat system isn't turn based - it is action based! Encounters are still random, which makes for a slight jarring combat when experiencing the transition between exploration to battle mode. During combat Raidou is placed in an enclosed small open platform where the battle begins. You can tell that this isn't a speciality of Atlus as combat isn't as fluid as most action based games like Ninja Gaiden or Devil May Cry. Camera is your worse enemy here as the over head camera's lack of interaction can be detrimental to the enjoyment of the game. An option for third person shoulder camera would have been wise and would have made hacking and slashing a bit more enjoyable. You will have access to two types of weapons (a sword for close range and a gun) and combos can be activated. Ammos can be upgraded to include elemental bullets and demons can be cross-bred and fused to toughen them up.


The 1920s industrialisation and westernisation of Tokyo visuals style of the game is matched by yet another stylistic character design by series staple designer Kazuma Kaneko. The graphics however isn't as impressive and certainly won't win any awards, much less nominated in them (probably if it was released on the Dreamcast). The prerendered backgrounds does serves its purpose as it allows for our hero to investigate around and interview people as in most point and click adventure games though because cameras are fixed I often find the Final Fantasy X's fixed camera style as detrimental to the gameplay. Dungeons are none-existent as random battles occurs during investigations in normal areas and backtracking and revisiting previously visited area is a must. The music style is virtually unchanged from the one you get in Nocturne (Lucifer Call) and Digital Devil Saga series, which isn't a bad thing as the roaring guitar score has always been part of the Megaten lore.


Devil Summoner 3 is perhaps the most mainstream of Megaten titles, not without irony as the title itself is pretty none-mainstream (and corny). The accessibility is mainly down to the carefree (and funny) linear plot as well as the simplified battle system which makes the game rather easy though I am not sure if the overuse of terminology will help (Atlus needs to publish a lexicon). However this should not put off fans of Megaten proper because Devil Summoner 3 is fun though hardcore jRPG fans may loathe it purely from a gameplay point of view alone. Replayability is a none-factor as it has almost none, but it does have a New Game+ mode for completists. If you love RPG and have an open mind on where games can take you then Devil Summoner 3 should be considered (if you can find it - I know most shops don't stock them, if ever).

Now Atlus, with Bloomberg (of all news organisation) announcing Persona 4, please please at least let us play Persona 3 first.

7/10

PAL shoppers can get the title here where as NTSC gamers should import from Play-Asia.

Thursday, March 15, 2007

Shin Megami Tensei: Digital Devil Saga 2 review


Megami Tensei is probably one of those under-rated series you have never heard about. Compared to the marketing budget that series like Final Fantasy, Dragon Quest, Suikoden or even .hack can afford, the developer/publisher Atlus are very well known for producing very limited numbers of their games, in order to minimise losses (remember the E.T. scandal?) as well as recognising that the the Japanese role-playing games genre belongs to a small niche market, dominated only by a single franchise Final Fantasy, at least in the UK. Perhaps it makes sense from a marketing point of view, but it doesn't help in introducing a great series to people.

The original Shin Megami Tensei: Digital Devil Saga spin-off was one of my favourite RPGs of last year, at least in terms of tactical gameplay - particularly the Press Turn combat system. It was actually the first Megami Tensei game I ever played thanks to the chance encounter at Gamestation, then a quick review check at Eurogamer. Since then I have also gone through Shin Megami Tensei III: Lucifar's Call (Nocturne Maniax in Japan), the third game in the canonical Shin Megami numbered series. The games are so fucking rare, especially in the UK, it makes me want to clutch my copy of these future collectors even harder.

Digital Devil Saga 2 is a direct sequel to Digital Devil Saga and it is probably essential to be able to play the predecessor rather than jumping straight into this game. You will also get to import the save file from Digital Devil Saga for bonuses. I won't explain any plot details here out of fear of spoilers (plus the plot is complicated enough to try to fit into a small essay, but it essentially revolves around a band of tribe called Embryon lead by this guy called Serph and their constant war with other tribes in order to ascend to Nirvana). Shin Megami Tensei: Digital Devil Saga 2 attempts to tie up any loose-ends from the first game (in which there are plenty) and providing more back story to each factions, then expanding those into a story worthy of a singular standalone game.

One of my favourite aspect of both Shin Megami Tensei III: Lucifar's Call and Digital Devil Saga are the stunning visual style of the games. As Digital Devil Saga 2 uses the same engine, Kazuma Kaneko's demonic character design is once again the highlight, as a unique visual characteristic of the game. I have always been a fan of these demonic art style ever since I started reading serious gothic style manga (not sure what those are called) during the mid-90s. The visuals are rendered in 3D (naturally) with cel-shaded look and simple textures, not unlike that of killer7. The original bleak and post-apocalyptic cyber-punk look of the original has been retained and the environment effect has been improved. There is also the distinct voice acting which surpasses anything Square-Enix has ever managed (bar Dragon Quest VIII of course).

After the fantastic but relatively easy Final Fantasy XII, I am looking forward to playing this proper, hopefully in Easter. Digital Devil Saga was awfully difficult and challenging, and it looks to be the same with Digital Devil Saga 2. It is unfortunate that such great games often goes overlooked by the public. Looking at the rather depressing UK game charts you can't blame Atlus for the lack of care when it comes to promoting this (and their other titles). The game is available at most stores for a low price of £15 (or £25 with a limited edition soundtrack), a shocking price considering it has been out for less than a month. A crying shame.

8/10

Import the NTSC version from Play-Asia or buy this Amazon UK today